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  2. Flowgorithm - Wikipedia

    en.wikipedia.org/wiki/Flowgorithm

    Flowgorithm is a graphical authoring tool which allows users to write and execute programs using flowcharts. The approach is designed to emphasize the algorithm rather than the syntax of a specific programming language. [1] The flowchart can be converted to several major programming languages. Flowgorithm was created at Sacramento State ...

  3. Flowchart - Wikipedia

    en.wikipedia.org/wiki/Flowchart

    A simple flowchart representing a process for dealing with a non-functioning lamp.. A flowchart is a type of diagram that represents a workflow or process.A flowchart can also be defined as a diagrammatic representation of an algorithm, a step-by-step approach to solving a task.

  4. Visual Logic - Wikipedia

    en.wikipedia.org/wiki/Visual_Logic

    Print/export Download as PDF; Printable version; In other projects Wikidata item; ... This page was last edited on 2 June 2022, at 04:16 (UTC).

  5. DRAKON - Wikipedia

    en.wikipedia.org/wiki/DRAKON

    For example, in the "playing" state, when there is a falling projectile and the projectile can move down, it is moved down one step. The core logic of the Tetris game in DRAKON-JavaScript language With DRAKON, the reader of the algorithm can visually trace all possible paths in the decision tree.

  6. Raptor (programming language) - Wikipedia

    en.wikipedia.org/wiki/Raptor_(programming_language)

    Please help improve it or discuss these issues on the talk page. ( Learn how and when to remove these messages ) This article relies excessively on references to primary sources .

  7. Jacobi method - Wikipedia

    en.wikipedia.org/wiki/Jacobi_method

    Toggle Examples subsection. 4.1 Example question. 4.2 Example question 2. 4.3 Python example. ... Download as PDF; Printable version; In other projects Wikidata item;

  8. Nassi–Shneiderman diagram - Wikipedia

    en.wikipedia.org/wiki/Nassi–Shneiderman_diagram

    Example of a Nassi–Shneiderman diagram. A Nassi–Shneiderman diagram (NSD) in computer programming is a graphical design representation for structured programming. [1] This type of diagram was developed in 1972 by Isaac Nassi and Ben Shneiderman who were both graduate students at Stony Brook University. [2]

  9. Dichotomic search - Wikipedia

    en.wikipedia.org/wiki/Dichotomic_search

    A well-known example is binary search. [ 3 ] Abstractly, a dichotomic search can be viewed as following edges of an implicit binary tree structure until it reaches a leaf (a goal or final state).