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  2. Dynamic array - Wikipedia

    en.wikipedia.org/wiki/Dynamic_array

    A simple dynamic array can be constructed by allocating an array of fixed-size, typically larger than the number of elements immediately required. The elements of the dynamic array are stored contiguously at the start of the underlying array, and the remaining positions towards the end of the underlying array are reserved, or unused.

  3. new and delete (C++) - Wikipedia

    en.wikipedia.org/wiki/New_and_delete_(C++)

    The C++ standard library instead provides a dynamic array (collection) that can be extended or reduced in its std::vector template class. The C++ standard does not specify any relation between new / delete and the C memory allocation routines, but new and delete are typically implemented as wrappers around malloc and free. [6]

  4. Associative containers (C++) - Wikipedia

    en.wikipedia.org/wiki/Associative_containers_(C++)

    In C++, associative containers are a group of class templates in the standard library of the C++ programming language that implement ordered associative arrays. [1] Being templates , they can be used to store arbitrary elements, such as integers or custom classes.

  5. Linked data structure - Wikipedia

    en.wikipedia.org/wiki/Linked_data_structure

    This distinction holds even when the nodes are actually implemented as elements of a single array, and the references are actually array indices: as long as no arithmetic is done on those indices, the data structure is essentially a linked one. Linking can be done in two ways – using dynamic allocation and using array index linking.

  6. Variable-length array - Wikipedia

    en.wikipedia.org/wiki/Variable-length_array

    In computer programming, a variable-length array (VLA), also called variable-sized or runtime-sized, is an array data structure whose length is determined at runtime, instead of at compile time. [1] In the language C , the VLA is said to have a variably modified data type that depends on a value (see Dependent type ).

  7. Virtual method table - Wikipedia

    en.wikipedia.org/wiki/Virtual_method_table

    The g++ compiler implements the multiple inheritance of the classes B1 and B2 in class D using two virtual method tables, one for each base class. (There are other ways to implement multiple inheritance, but this is the most common.) This leads to the necessity for "pointer fixups", also called thunks, when casting. Consider the following C++ code:

  8. Double-ended queue - Wikipedia

    en.wikipedia.org/wiki/Double-ended_queue

    The dynamic array approach uses a variant of a dynamic array that can grow from both ends, sometimes called array deques. These array deques have all the properties of a dynamic array, such as constant-time random access , good locality of reference , and inefficient insertion/removal in the middle, with the addition of amortized constant-time ...

  9. C dynamic memory allocation - Wikipedia

    en.wikipedia.org/wiki/C_dynamic_memory_allocation

    The C programming language manages memory statically, automatically, or dynamically.Static-duration variables are allocated in main memory, usually along with the executable code of the program, and persist for the lifetime of the program; automatic-duration variables are allocated on the stack and come and go as functions are called and return.