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The Xbox Series X and Series S are vulnerable to the same exploits for the Xbox One, and similarly have security measures where the console security is still mostly intact and further mitigations are necessary in order to become a HEN (homebrew enabler).
Xbox Underground was an international hacker group responsible for gaining unauthorized access to the computer network of Microsoft and its development partners, including Activision, Epic Games, and Valve, in order to obtain sensitive information relating to Xbox One and Xbox Live.
Since executable code on the Xbox 360 is digitally signed, and runs underneath a hypervisor, an exploit or hack is necessary in order to execute homebrew code. On the Xbox 360, the first exploit which enabled booting of unsigned code relied on a modified DVD-ROM drive firmware, a modified burned disc of the game King Kong (for Xbox 360), and the target console having either one of two ...
HoneyMonkey, short for Strider HoneyMonkey Exploit Detection System, is a Microsoft Research honeypot. The implementation uses a network of computers to crawl the World Wide Web searching for websites that use browser exploits to install malware on the HoneyMonkey computer. A snapshot of the memory, executables and registry of the honeypot ...
Lizard Squad was a black hat hacking group, mainly known for their claims of distributed denial-of-service (DDoS) attacks [1] primarily to disrupt gaming-related services.. On September 3, 2014, Lizard Squad seemingly announced that it had disbanded [2] only to return later on, claiming responsibility for a variety of attacks on prominent websites.
Homebrew, when applied to video games, refers to software produced by hobbyists for proprietary video game consoles which are not intended to be user-programmable. The official documentation is often only available to licensed developers, and these systems may use storage formats that make distribution difficult, such as ROM cartridges or encrypted CD-ROMs.
As with other exploits, a common response to duping is to ban the involved players. Banning players for duping can be controversial though depending on how the game developer determines a player to be "involved" in the dupe. In Star Wars Galaxies some players learned how to dupe the currency. [3]
EternalBlue [5] is a computer exploit software developed by the U.S. National Security Agency (NSA). [6] It is based on a vulnerability in Microsoft Windows that allowed users to gain access to any number of computers connected to a network.