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Alexander ' s gameplay shares several similarities to that of the Cossacks series, [1] with elements of the Age of Empires series and Age of Mythology. The game's map covers the area from Macedonia to India. [2] In a player's first playthrough, they can only play as Alexander, but after beating the game players can play campaigns as Egypt ...
Justin Alexander (born 1979 [1]) is an American role-playing game reviewer, critic, and designer who blogs and streams under the name The Alexandrian.He is known as the author of the book So You Want to Be a Game Master, for inventing the Three Clue Rule, [2] and as a long time proponent of hexcrawl style adventures. [3]
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Funeral Games is a 1981 historical novel by Mary Renault, dealing with the death of Alexander the Great and its aftermath, the gradual disintegration of his empire and the start of the Wars of the Diadochi. [1]
The Great Battles of Alexander is a computer wargame. [1] [2] It recreates the historical military exploits of Alexander the Great via turn-based gameplay.[3] [1] The game takes place on a hex map, and simulates combat at the tactical level; the player navigates an army of predetermined units on discrete battlefields, in a manner that PC PowerPlay compared to chess. [3]
Antichamber is a first-person puzzle-platform game created by Australian developer Alexander "Demruth" Bruce. Many of the puzzles are based on phenomena that occur within impossible objects created by the game engine, such as passages that lead the player to different locations depending on which way they face, and structures that seem otherwise impossible within normal three-dimensional space.
Alexander the Great is a board wargame first published by Guidon Games in 1971 that simulates the Battle of Arbela in 331 BCE, also known as the Battle of Gaugamela. A revised edition was published by Avalon Hill in 1974. Both editions of the game were notable for having what one critic described as "one of the ugliest maps ever to curse a war ...
Alexey Leonidovich Pajitnov [a] (born April 16, 1955) [1] is a Russian and American computer engineer and video game designer. [2] He is best known for creating, designing, and developing Tetris in 1985 while working at the Dorodnitsyn Computing Centre under the Academy of Sciences of the Soviet Union (now the Russian Academy of Sciences). [3]