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  2. List of common display resolutions - Wikipedia

    en.wikipedia.org/wiki/List_of_common_display...

    Ultra-Wide QHD LG, Samsung, Acer, HP and Dell UltraWide monitors ... Dell UP2715K, LG Ultrafine 27, ... The below distinguish SAR (aspect ratio of pixel dimensions ...

  3. Ultrawide formats - Wikipedia

    en.wikipedia.org/wiki/Ultrawide_formats

    21:9 movies usually refers to 1024:429 ≈ 2.387, the aspect ratio of digital ultrawide cinema formats, which is often rounded up to 2.39:1 or 2.4:1 Ultrawide resolution can also be described by its height, such as "UW 1080" and "1080p ultrawide" both stands for the same 2560×1080 resolution.

  4. 21:9 aspect ratio - Wikipedia

    en.wikipedia.org/wiki/21:9_aspect_ratio

    21:9" ("twenty-one by nine" or "twenty-one to nine") is a consumer electronics (CE) marketing term to describe the ultrawide aspect ratio of 64:27 (2. 370:1 or 21. 3:9), designed to show films recorded in CinemaScope and equivalent modern anamorphic formats. The main benefit of this screen aspect ratio is a constant display height when ...

  5. List of computer display standards - Wikipedia

    en.wikipedia.org/wiki/List_of_computer_display...

    A common size for LCDs manufactured for small consumer electronics, basic mobile phones and feature phones, typically in a 1.7" to 1.9" diagonal size. This LCD is often used in portrait (128×160) orientation. The unusual 5:4 aspect ratio makes the display slightly different from QQVGA dimensions. 160×128 (20k) 160 128 20,480 5:4 UNNAMED UNNAMED

  6. Display resolution standards - Wikipedia

    en.wikipedia.org/wiki/Display_resolution_standards

    There are other, non-standard display resolutions with 1080 lines whose aspect ratios fall between the usual 16∶9 and the ultra-wide 64∶27, e.g. 18∶9, 18.5∶9, 19∶9 and 19.5∶9. They are mostly used in smartphones or phablets and do not have established names, but may be subsumed under the umbrella term ultra-wide (full) HD.

  7. Display aspect ratio - Wikipedia

    en.wikipedia.org/wiki/Display_aspect_ratio

    As of 2013, many games are adopting support for 21:9 ultrawide resolutions, [31] which can give a gameplay advantage due to increased field of view, [23] although this is not always the case. [ 32 ] 4:3 monitors have the best compatibility with older games released prior to 2005 when that aspect ratio was the mainstream standard for computer ...