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In computer science, a lock or mutex (from mutual exclusion) is a synchronization primitive that prevents state from being modified or accessed by multiple threads of execution at once. Locks enforce mutual exclusion concurrency control policies, and with a variety of possible methods there exist multiple unique implementations for different ...
A few multi-core processors have a "power-conscious spin-lock" instruction that puts a processor to sleep, then wakes it up on the next cycle after the lock is freed. A spin-lock using such instructions is more efficient and uses less energy than spin locks with or without a back-off loop. [6]
lock: In computer science, a lock or mutex (from mutual exclusion) is a synchronization mechanism for enforcing limits on access to a resource in an environment where there are many threads of execution. A lock is designed to enforce a mutual exclusion concurrency control policy.
A phase-locked loop or phase lock loop (PLL) is a control system that generates an output signal whose phase is fixed relative to the phase of an input signal. Keeping the input and output phase in lockstep also implies keeping the input and output frequencies the same, thus a phase-locked loop can also track an input frequency.
In computer science, a ticket lock is a synchronization mechanism, or locking algorithm, that is a type of spinlock that uses "tickets" to control which thread of execution is allowed to enter a critical section.
An officer’s tool (also known as an A-tool, rex tool, or lock puller) is a forcible entry device used by firefighters and other first responders. Officer’s tools are designed to completely remove cylindrical locks from doors without causing major structural damage, allowing for direct access to the internal locking mechanism.
In computer science, a readers–writer (single-writer lock, [1] a multi-reader lock, [2] a push lock, [3] or an MRSW lock) is a synchronization primitive that solves one of the readers–writers problems. An RW lock allows concurrent access for read-only operations, whereas
In computer science, yield is an action that occurs in a computer program during multithreading, of forcing a processor to relinquish control of the current running thread, and sending it to the end of the running queue, of the same scheduling priority.