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  2. OpenGL Shading Language - Wikipedia

    en.wikipedia.org/wiki/OpenGL_Shading_Language

    Originally, this functionality was achieved by writing shaders in ARB assembly language – a complex and unintuitive task. The OpenGL ARB created the OpenGL Shading Language to provide a more intuitive method for programming the graphics processing unit while maintaining the open standards advantage that has driven OpenGL throughout its history.

  3. Physically based rendering - Wikipedia

    en.wikipedia.org/wiki/Physically_based_rendering

    Sophisticated applications allow savvy users to write custom shaders in a shading language such as HLSL or GLSL, though increasingly node-based material editors that allow a graph-based workflow with native support for important concepts such as light position, levels of reflection and emission and metallicity, and a wide range of other math ...

  4. List of common shading algorithms - Wikipedia

    en.wikipedia.org/wiki/List_of_common_shading...

    Subsurface scattering is an indirect form of reflection where some of the light is transmitted into a semi-transparent material, scattered under the surface and bounced back out again.

  5. Deferred shading - Wikipedia

    en.wikipedia.org/wiki/Deferred_shading

    In the field of 3D computer graphics, deferred shading is a screen-space shading technique that is performed on a second rendering pass, after the vertex and pixel shaders are rendered. [2] It was first suggested by Michael Deering in 1988. [3] On the first pass of a deferred shader, only data that is required for shading computation is gathered.

  6. Shading language - Wikipedia

    en.wikipedia.org/wiki/Shading_language

    The shader assembly language in Direct3D 8 and 9 is the main programming language for vertex and pixel shaders in Shader Model 1.0/1.1, 2.0, and 3.0. It is a direct representation of the intermediate shader bytecode which is passed to the graphics driver for execution.

  7. Comparison of source-code-hosting facilities - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_source-code...

    Codeberg e.V. is a non-profit which operates a public Forgejo-based software forge and bug tracker, and related services such as Codeberg Pages, a Weblate translation server, and CI/CD features via Woodpecker CI. Gitea: CommitGo, Inc. [6] 2016-12 [7] Yes Yes Gitea

  8. Comparison of font editors - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_font_editors

    Software Maximum number of glyphs supported Colored glyphs Windows Type 1 (.pfb) editor Mac Type 1 (LWFN) editor OpenType TT / TrueType (.ttf) editor Mac TrueType (sfnt/dfont) editor

  9. Open-source video game - Wikipedia

    en.wikipedia.org/wiki/Open-source_video_game

    Participants in the Free Knowledge Game Jam 2015, an open source and open data oriented game jam. In general, open-source games are developed by relatively small groups of people in their free time, with profit not being the main focus.