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  2. 2b2t - Wikipedia

    en.wikipedia.org/wiki/2b2t

    However, at the influx peak, the server had thousands of players waiting in queue. [11] The queue gave earlier 2b2t players priority over newer players, [3] although this feature was removed after a year. [12] The regular queue moves slowly and can contain over a thousand players. [2] Waiting in the queue has been described as an onerous task.

  3. Talk:2b2t - Wikipedia

    en.wikipedia.org/wiki/Talk:2b2t

    2b2t has been listed as one of the Video games good articles under the good article criteria. If you can improve it further, please do so . If it no longer meets these criteria, you can reassess it .

  4. Queueing theory - Wikipedia

    en.wikipedia.org/wiki/Queueing_theory

    The probability that n customers are in the queueing system, the average number of customers in the queueing system, the average number of customers in the waiting line, the average time spent by a customer in the total queuing system, the average time spent by a customer in the waiting line, and finally the probability that the server is busy ...

  5. Delta timing - Wikipedia

    en.wikipedia.org/wiki/Delta_timing

    Delta time or delta timing is a concept used amongst programmers in relation to hardware and network responsiveness. [1] In graphics programming, the term is usually used for variably updating scenery based on the elapsed time since the game last updated, [2] (i.e. the previous "frame") which will vary depending on the speed of the computer, and how much work needs to be done in the program at ...

  6. Turnaround time - Wikipedia

    en.wikipedia.org/wiki/Turnaround_time

    Lead Time vs Turnaround Time: Lead Time is the amount of time, defined by the supplier or service provider, that is required to meet a customer request or demand. [5] Lead-time is basically the time gap between the order placed by the customer and the time when the customer get the final delivery, on the other hand the Turnaround Time is in order to get a job done and deliver the output, once ...

  7. Mean sojourn time - Wikipedia

    en.wikipedia.org/wiki/Mean_sojourn_time

    The mean sojourn time (or sometimes mean waiting time) for an object in a dynamical system is the amount of time an object is expected to spend in a system before leaving the system permanently. This concept is widely used in various fields, including physics, chemistry, and stochastic processes, to study the behavior of systems over time.

  8. Bandwidth-delay product - Wikipedia

    en.wikipedia.org/wiki/Bandwidth-delay_product

    In data communications, the bandwidth-delay product is the product of a data link's capacity (in bits per second) and its round-trip delay time (in seconds). [1] The result, an amount of data measured in bits (or bytes), is equivalent to the maximum amount of data on the network circuit at any given time, i.e., data that has been transmitted but not yet acknowledged.

  9. M/D/1 queue - Wikipedia

    en.wikipedia.org/wiki/M/D/1_queue

    where τ is the mean service time; σ 2 is the variance of service time; and ρ=λτ < 1, λ being the arrival rate of the customers. For M/M/1 queue, the service times are exponentially distributed, then σ 2 = τ 2 and the mean waiting time in the queue denoted by W M is given by the following equation: [5]