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  2. Spurious wakeup - Wikipedia

    en.wikipedia.org/wiki/Spurious_wakeup

    The system treats every signal( ) to wake one thread as a broadcast( ) to wake all of them, thus breaking any possibly expected 1:1 relationship between signals and wakeup. [1] If ten threads are waiting, only one will win and the other nine will experience spurious wakeup. [citation needed]

  3. List of HTTP status codes - Wikipedia

    en.wikipedia.org/wiki/List_of_HTTP_status_codes

    The range header is used by HTTP clients to enable resuming of interrupted downloads, or split a download into multiple simultaneous streams. 207 Multi-Status (WebDAV; RFC 4918) The message body that follows is by default an XML message and can contain a number of separate response codes, depending on how many sub-requests were made. [7]

  4. Busy waiting - Wikipedia

    en.wikipedia.org/wiki/Busy_waiting

    In computer science and software engineering, busy-waiting, busy-looping or spinning is a technique in which a process repeatedly checks to see if a condition is true, such as whether keyboard input or a lock is available. Spinning can also be used to generate an arbitrary time delay, a technique that was necessary on systems that lacked a ...

  5. Asynchronous I/O - Wikipedia

    en.wikipedia.org/wiki/Asynchronous_I/O

    Like the process method, but with lower overhead and without the data isolation that hampers coordination of the flows. Each LWP or thread itself uses traditional blocking synchronous I/O, which simplifies programming logic; this is a common paradigm used in many programming languages including Java and Rust.

  6. Non-blocking algorithm - Wikipedia

    en.wikipedia.org/wiki/Non-blocking_algorithm

    The difference between wait-free and lock-free is that wait-free operation by each process is guaranteed to succeed in a finite number of steps, regardless of the other processors. In general, a lock-free algorithm can run in four phases: completing one's own operation, assisting an obstructing operation, aborting an obstructing operation, and ...

  7. Thread (computing) - Wikipedia

    en.wikipedia.org/wiki/Thread_(computing)

    A process with two threads of execution, running on one processor Program vs. Process vs. Thread Scheduling, Preemption, Context Switching. In computer science, a thread of execution is the smallest sequence of programmed instructions that can be managed independently by a scheduler, which is typically a part of the operating system. [1]

  8. Screen of death - Wikipedia

    en.wikipedia.org/wiki/Screen_of_death

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Help; Learn to edit; Community portal; Recent changes; Upload file

  9. Wait state - Wikipedia

    en.wikipedia.org/wiki/Wait_state

    A wait state is a delay experienced by a computer processor when accessing external memory or another device that is slow to respond. Computer microprocessors generally run much faster than the computer's other subsystems, which hold the data the CPU reads and writes.