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  2. Homogeneous coordinates - Wikipedia

    en.wikipedia.org/wiki/Homogeneous_coordinates

    Homogeneous coordinates are not uniquely determined by a point, so a function defined on the coordinates, say (,,), does not determine a function defined on points as with Cartesian coordinates. But a condition f ( x , y , z ) = 0 {\displaystyle f(x,y,z)=0} defined on the coordinates, as might be used to describe a curve, determines a condition ...

  3. Cross-ratio - Wikipedia

    en.wikipedia.org/wiki/Cross-ratio

    with the notation : defined to mean the signed ratio of the displacement from W to X to the displacement from Y to Z. For colinear displacements this is a dimensionless quantity. If the displacements themselves are taken to be signed real numbers, then the cross ratio between points can be written

  4. Projective geometry - Wikipedia

    en.wikipedia.org/wiki/Projective_geometry

    An algebraic model for doing projective geometry in the style of analytic geometry is given by homogeneous coordinates. [ 6 ] [ 7 ] On the other hand, axiomatic studies revealed the existence of non-Desarguesian planes , examples to show that the axioms of incidence can be modelled (in two dimensions only) by structures not accessible to ...

  5. Duality (projective geometry) - Wikipedia

    en.wikipedia.org/wiki/Duality_(projective_geometry)

    Switching to homogeneous coordinates using the embedding (a, b) ↦ (a, b, 1), the extension to the real projective plane is obtained by permitting the last coordinate to be 0. Recalling that point coordinates are written as column vectors and line coordinates as row vectors, we may express this polarity by:

  6. Projective plane - Wikipedia

    en.wikipedia.org/wiki/Projective_plane

    Using homogeneous coordinates they can be represented by invertible 3 × 3 matrices over K which act on the points of PG(2, K) by y = M x T, where x and y are points in K 3 (vectors) and M is an invertible 3 × 3 matrix over K. [10]

  7. Coordinate system - Wikipedia

    en.wikipedia.org/wiki/Coordinate_system

    In the cylindrical coordinate system, a z-coordinate with the same meaning as in Cartesian coordinates is added to the r and θ polar coordinates giving a triple (r, θ, z). [8] Spherical coordinates take this a step further by converting the pair of cylindrical coordinates (r, z) to polar coordinates (ρ, φ) giving a triple (ρ, θ, φ). [9]

  8. Glossary of computer graphics - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_computer_graphics

    A common datatype in graphics code, holding homogeneous coordinates or RGBA data, or simply a 3D vector with unused W to benefit from alignment, naturally handled by machines with 4-element SIMD registers. 4×4 matrix A matrix commonly used as a transformation of homogeneous coordinates in 3D graphics pipelines. [1] 7e3 format

  9. Homogeneity (disambiguation) - Wikipedia

    en.wikipedia.org/wiki/Homogeneity_(disambiguation)

    Homogeneous catalysis, a sequence of chemical reactions that involve a catalyst in the same phase as the reactants Homogeneous (chemistry) , a property of a mixture showing no variation in properties Homogenization (chemistry) , intensive mixing of mutually insoluble substance or groups of substance to obtain a soluble suspension or constant