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  2. Maker education - Wikipedia

    en.wikipedia.org/wiki/Maker_Education

    Maker education is an offshoot of the maker movement, which Time magazine described as "the umbrella term for independent innovators, designers and tinkerers. A convergence of computer hackers and traditional artisans, the niche is established enough to have its own magazine, Make, as well as hands-on Maker Faires that are catnip for DIYers who used to toil in solitude". [3]

  3. Ever wonder what happens in a makerspace? Here's how ... - AOL

    www.aol.com/ever-wonder-happens-makerspace-heres...

    Membership at the makerspace costs $80 per household, though students and members ages 65 and older can participate at a discounted monthly rate of $40. Students under age 18, however, need to be ...

  4. Library makerspace - Wikipedia

    en.wikipedia.org/wiki/Library_makerspace

    A makerspace in the College of San Mateo library. A library makerspace, also named Hackerspace or Hacklab, is an area and/or service that offers library patrons an opportunity to create intellectual and physical materials using resources such as computers, 3-D printers, audio and video capture and editing tools, and traditional arts and crafts supplies.

  5. Hackerspace - Wikipedia

    en.wikipedia.org/wiki/Hackerspace

    For example, White Hill Middle school in Fairfax, California has now opened up their own MakerSpace with a class called "Makers and Hackers". [63] In 2018 Penketh High School became the first school to have a school makerspace in the United Kingdom. "Spark" was designed for students and the community being the first of its kind in the UK. [64]

  6. Maker culture - Wikipedia

    en.wikipedia.org/wiki/Maker_culture

    A person working on a circuit board at a Re:publica makerspace. The maker culture is a contemporary subculture representing a technology-based extension of DIY culture [1] that intersects with hardware-oriented parts of hacker culture and revels in the creation of new devices as well as tinkering with existing ones.

  7. Computer-supported collaborative learning - Wikipedia

    en.wikipedia.org/wiki/Computer-supported...

    Computer-supported collaborative learning (CSCL) is a pedagogical approach wherein learning takes place via social interaction using a computer or through the Internet. This kind of learning is characterized by the sharing and construction of knowledge among participants using technology as their primary means of communication or as a common resource. [1]

  8. Computers in the classroom - Wikipedia

    en.wikipedia.org/wiki/Computers_in_the_classroom

    College campuses used computer mainframes in education since the initial days of this technology, and throughout the initial development of computers. The earliest large-scale study of educational computer usage conducted for the National Science Foundation by The American Institute for Research concluded that 13% of the nation's public high schools used computers for instruction, although no ...

  9. National Association for Community College Entrepreneurship

    en.wikipedia.org/wiki/National_Association_for...

    Citizen Schools - NACCE is a program supporter of the Makers + Mentors Network and has partnered with Citizen Schools to expand its efforts to support makerspacers and maker-centered learning in NACCE member colleges and the communities they serve. Many of NACCE's member colleges are currently hosting maker fellows who are building capacity in ...