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Environment for DeveLoping KDD-Applications Supported by Index-Structures is a similar project to Weka with a focus on cluster analysis, i.e., unsupervised methods. H2O.ai is an open-source data science and machine learning platform; KNIME is a machine learning and data mining software implemented in Java.
An interface in the Java programming language is an abstract type that is used to declare a behavior that classes must implement. They are similar to protocols.Interfaces are declared using the interface keyword, and may only contain method signature and constant declarations (variable declarations that are declared to be both static and final).
ArrayFire is a high performance open source software library for parallel computing with an easy-to-use API. IMSL Numerical Libraries are libraries of numerical analysis functionality implemented in standard programming languages like C, Java, C# .NET, Fortran, and Python.
Java is a high-level, class-based, object-oriented programming language that is designed to have as few implementation dependencies as possible. It is a general-purpose programming language intended to let programmers write once, run anywhere (), [16] meaning that compiled Java code can run on all platforms that support Java without the need to recompile. [17]
The Real-Time Specification for Java (RTSJ) is a set of interfaces and behavioral refinements that enable real-time computer programming in the Java programming language. RTSJ 1.0 was developed as JSR 1 under the Java Community Process, which approved the new standard in November, 2001. RTSJ 2.0 is being developed under JSR 282.
Generics are a facility of generic programming that were added to the Java programming language in 2004 within version J2SE 5.0. They were designed to extend Java's type system to allow "a type or method to operate on objects of various types while providing compile-time type safety". [1]
Irrespective of the problem category, the process of solving a problem can be divided into two broad steps: constructing an efficient algorithm, and implementing the algorithm in a suitable programming language (the set of programming languages allowed varies from contest to contest). These are the two most commonly tested skills in programming ...
Rule-based programming – a network of rules of thumb that comprise a knowledge base and can be used for expert systems and problem deduction & resolution Visual programming – manipulating program elements graphically rather than by specifying them textually (e.g. Simulink ); also termed diagrammatic programming