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  2. Unity build - Wikipedia

    en.wikipedia.org/wiki/Unity_build

    In software engineering, a unity build (also known as unified build, jumbo build or blob build) is a method used in C and C++ software development to speed up the compilation of projects by combining multiple translation units into a single one, usually achieved by using include directives to bundle multiple source files into one larger file.

  3. Composition over inheritance - Wikipedia

    en.wikipedia.org/wiki/Composition_over_inheritance

    Composition over inheritance (or composite reuse principle) in object-oriented programming (OOP) is the principle that classes should favor polymorphic behavior and code reuse by their composition (by containing instances of other classes that implement the desired functionality) over inheritance from a base or parent class. [2]

  4. C Sharp (programming language) - Wikipedia

    en.wikipedia.org/wiki/C_Sharp_(programming_language)

    C# has a unified type system. This unified type system is called Common Type System (CTS). [108]: Part 2, Chapter 4: The Type System A unified type system implies that all types, including primitives such as integers, are subclasses of the System. Object class. For example, every type inherits a ToString method.

  5. Framework Class Library - Wikipedia

    en.wikipedia.org/wiki/Framework_Class_Library

    The Framework Class Library (FCL) is a component of Microsoft's .NET Framework, the first implementation of the Common Language Infrastructure (CLI). In much the same way as Common Language Runtime (CLR) implements the CLI Virtual Execution System (VES), the FCL implements the CLI foundational Standard Libraries .

  6. Plain old CLR object - Wikipedia

    en.wikipedia.org/wiki/Plain_Old_CLR_Object

    Plain Old CLR Object is a play on the term plain old Java object from the Java EE programming world, which was coined by Martin Fowler in 2000. [2] POCO is often expanded to plain old C# object, though POCOs can be created with any language targeting the CLR.

  7. Factory method pattern - Wikipedia

    en.wikipedia.org/wiki/Factory_method_pattern

    The factory method design pattern solves problems such as: How can an object's subclasses redefine its subsequent and distinct implementation? The pattern involves creation of a factory method within the superclass that defers the object's creation to a subclass's factory method.

  8. Standard Libraries (CLI) - Wikipedia

    en.wikipedia.org/wiki/Standard_Libraries_(CLI)

    The Runtime Infrastructure Library provides the services needed by a compiler to target the CLI and the facilities needed to dynamically load types from a stream in a specified file format. [9] It defines types in the following namespaces: System Defines types for the application domain, pointers, handles and more. System.Reflection

  9. Class implementation file - Wikipedia

    en.wikipedia.org/wiki/Class_implementation_file

    The implementation file will contain the actual definition or source code of the methods declared in the header file. This file can start with a header block, which provides comments that describe the purpose of the defined class and any details about the creation of the actual file, such as the author of the file and date the file was created. [9]