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An exploded-view drawing is a diagram, picture, schematic or technical drawing of an object, that shows the relationship or order of assembly of various parts. [ 1 ] It shows the components of an object slightly separated by distance, or suspended in surrounding space in the case of a three- dimensional exploded diagram.
Van Gogh included skeletons in another work from his Antwerp period, a sketch of a "Hanging skeleton and cat". [3] In 1887–88, van Gogh painted two more paintings with skulls, the only other works of his (besides a drawing from the same period) to use skulls as a motif. [2] The work measures 32 by 24.5 centimetres (12.6 in × 9.6 in).
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Skeletal animation or rigging is a technique in computer animation in which a character (or other articulated object) is represented in two parts: a polygonal or parametric mesh representation of the surface of the object, and a hierarchical set of interconnected parts (called joints or bones, and collectively forming the skeleton), a virtual ...
Dimensioned drawing of a slider-crank (left) and its kinematic diagram (right). In mechanical engineering, a kinematic diagram or kinematic scheme (also called a joint map or skeleton diagram) illustrates the connectivity of links and joints of a mechanism or machine rather than the dimensions or shape of the parts. Often links are presented as ...
An undead skeleton character from the fantasy video game The Battle for Wesnoth. Animated skeletons have been used and portrayed extensively in fantasy role-playing games . In a tradition that goes back to the pen-and-paper game Dungeons & Dragons , the basic animated skeleton is commonly employed as a low-level undead enemy, typically easy for ...
Persson's most popular creation is the survival sandbox game Minecraft, which was first publicly available on 17 May 2009 [37] and fully released on 18 November 2011. Persson left his job as a game developer to work on Minecraft full-time until completion. In early 2011, Mojang AB sold the one millionth copy of the game, several months later ...