Search results
Results From The WOW.Com Content Network
Model–view–viewmodel (MVVM) is an architectural pattern in computer software that facilitates the separation of the development of a graphical user interface (GUI; the view)—be it via a markup language or GUI code—from the development of the business logic or back-end logic (the model) such that the view is not dependent upon any ...
Diagram of interactions in MVC's Smalltalk-80 interpretation. Model–view–controller (MVC) is a software design pattern [1] commonly used for developing user interfaces that divides the related program logic into three interconnected elements.
The model–view–presenter software pattern originated in the early 1990s at Taligent, a joint venture of Apple, IBM, and Hewlett-Packard. [2] MVP is the underlying programming model for application development in Taligent's C++-based CommonPoint environment.
The observer design pattern is a behavioural pattern listed among the 23 well-known "Gang of Four" design patterns that address recurring design challenges in order to design flexible and reusable object-oriented software, yielding objects that are easier to implement, change, test and reuse.
The mediator [1] design pattern is one of the twenty-three well-known design patterns that describe how to solve recurring design problems to design flexible and reusable object-oriented software, that is, objects that are easier to implement, change, test, and reuse.
According to Oracle description of the pattern, consequences include eliminating inter-entity relationships, improving manageability by reducing entity beans, improving network performance, reducing database schema dependency, increasing object granularity, facilitating composite transfer object creation and overhead of multi-level dependent object graphs.
A sample UML class and sequence diagram for the Flyweight design pattern. [6]The above UML class diagram shows: . the Client class, which uses the flyweight pattern; the FlyweightFactory class, which creates and shares Flyweight objects
The builder pattern is a design pattern that provides a flexible solution to various object creation problems in object-oriented programming.The builder pattern separates the construction of a complex object from its representation.