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The choice of a variable name should be mnemonic — that is, designed to indicate to the casual observer the intent of its use. One-character variable names should be avoided except for temporary "throwaway" variables. Common names for temporary variables are i, j, k, m, and n for integers; c, d, and e for characters. int i;
32-bit compilers emit, respectively: _f _g@4 @h@4 In the stdcall and fastcall mangling schemes, the function is encoded as _name@X and @name@X respectively, where X is the number of bytes, in decimal, of the argument(s) in the parameter list (including those passed in registers, for fastcall).
This is a list of well-known data structures. For a wider list of terms, see list of terms relating to algorithms and data structures. For a comparison of running times for a subset of this list see comparison of data structures.
If a variable is only referenced by a single identifier, that identifier can simply be called the name of the variable; otherwise, we can speak of it as one of the names of the variable. For instance, in the previous example the identifier "total_count" is the name of the variable in question, and "r" is another name of the same variable.
C++ has enumeration types that are directly inherited from C's and work mostly like these, except that an enumeration is a real type in C++, giving added compile-time checking. Also (as with structs), the C++ enum keyword is combined with a typedef, so that instead of naming the type enum name, simply name it name.
List comprehension is a syntactic construct available in some programming languages for creating a list based on existing lists. It follows the form of the mathematical set-builder notation (set comprehension) as distinct from the use of map and filter functions.
A singly-linked list structure, implementing a list with three integer elements. The term list is also used for several concrete data structures that can be used to implement abstract lists, especially linked lists and arrays. In some contexts, such as in Lisp programming, the term list may refer specifically to a linked list rather than an array.
Foobar was used as a variable name in the Fortran code of Colossal Cave Adventure (1977 Crowther and Woods version). The variable FOOBAR was used to contain the player's progress in saying the magic phrase "Fee Fie Foe Foo", a phrase from an historical quatrain in the classic English fairy tale Jack and the Beanstalk .