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  2. C++ classes - Wikipedia

    en.wikipedia.org/wiki/C++_classes

    A class in C++ is a user-defined type or data structure declared with any of the keywords class, struct or union (the first two are collectively referred to as non-union classes) that has data and functions (also called member variables and member functions) as its members whose access is governed by the three access specifiers private, protected or public.

  3. Rule of three (C++ programming) - Wikipedia

    en.wikipedia.org/wiki/Rule_of_three_(C++...

    Destructor – call the destructors of all the object's class-type members; Copy constructor – construct all the object's members from the corresponding members of the copy constructor's argument, calling the copy constructors of the object's class-type members, and doing a plain assignment of all non-class type (e.g., int or pointer) data ...

  4. C++11 - Wikipedia

    en.wikipedia.org/wiki/C++11

    The above rules also apply to all the base classes and to all non-static data members in the class hierarchy; It has no base classes of the same type as the first defined non-static data member; A class/struct/union is considered POD if it is trivial, standard-layout, and all of its non-static data members and base classes are PODs.

  5. Initialization (programming) - Wikipedia

    en.wikipedia.org/wiki/Initialization_(programming)

    The latter list is sometimes called the "initializer list" or "initialization list" (although the term "initializer list" is formally reserved for initialization of class/struct members in C++; see below). A declaration which creates a data object, instead of merely describing its existence, is commonly called a definition.

  6. Constructor (object-oriented programming) - Wikipedia

    en.wikipedia.org/wiki/Constructor_(object...

    Assignments occur according to the order in which data members are declared (even if the order in the initializer list is different). [3] The second part is the body, which is a normal method body enclosed in curly brackets. C++ allows more than one constructor. The other constructors must have different parameters.

  7. Virtual method table - Wikipedia

    en.wikipedia.org/wiki/Virtual_method_table

    The g++ compiler implements the multiple inheritance of the classes B1 and B2 in class D using two virtual method tables, one for each base class. (There are other ways to implement multiple inheritance, but this is the most common.) This leads to the necessity for "pointer fixups", also called thunks, when casting. Consider the following C++ code:

  8. Virtual inheritance - Wikipedia

    en.wikipedia.org/wiki/Virtual_inheritance

    Virtual inheritance is a C++ technique that ensures only one copy of a base class ' s member variables are inherited by grandchild derived classes. Without virtual inheritance, if two classes B and C inherit from a class A, and a class D inherits from both B and C, then D will contain two copies of A ' s member variables: one via B, and one via C.

  9. C++14 - Wikipedia

    en.wikipedia.org/wiki/C++14

    C++11 added default member initializers, expressions to be applied to members at class scope if a constructor did not initialize the member itself. The definition of aggregates was changed to explicitly exclude any class with member initializers; therefore, they are not allowed to use aggregate initialization.