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  2. Async/await - Wikipedia

    en.wikipedia.org/wiki/Async/await

    Supporters claim that asynchronous, non-blocking code can be written with async/await that looks almost like traditional synchronous, blocking code. In particular, it has been argued that await is the best way of writing asynchronous code in message-passing programs; in particular, being close to blocking code, readability and the minimal ...

  3. Busy waiting - Wikipedia

    en.wikipedia.org/wiki/Busy_waiting

    The following C code examples illustrate two threads that share a global integer i. The first thread uses busy-waiting to check for a change in the value of i : #include <pthread.h> #include <stdatomic.h> #include <stdio.h> #include <stdlib.h> #include <unistd.h> /* i is global, so it is visible to all functions.

  4. Exponential backoff - Wikipedia

    en.wikipedia.org/wiki/Exponential_backoff

    In a binary exponential backoff algorithm (i.e. one where b = 2), after c collisions, each retransmission is delayed by a random number of slot times between 0 and 2 c − 1. After the first collision, each sender will wait 0 or 1 slot times. After the second collision, the senders will wait anywhere from 0 to 3 slot times . After the third ...

  5. Infinite loop - Wikipedia

    en.wikipedia.org/wiki/Infinite_loop

    This makes part of the data structure into a ring, causing naive code to loop forever. While most infinite loops can be found by close inspection of the code, there is no general method to determine whether a given program will ever halt or will run forever; this is the undecidability of the halting problem. [8]

  6. Spinlock - Wikipedia

    en.wikipedia.org/wiki/Spinlock

    With large numbers of processors, adding a random exponential backoff delay before re-checking the lock performs even better than TTAS. [ 4 ] [ 5 ] A few multi-core processors have a "power-conscious spin-lock" instruction that puts a processor to sleep, then wakes it up on the next cycle after the lock is freed.

  7. C signal handling - Wikipedia

    en.wikipedia.org/wiki/C_signal_handling

    In the C Standard Library, signal processing defines how a program handles various signals while it executes. A signal can report some exceptional behavior within the program (such as division by zero), or a signal can report some asynchronous event outside the program (such as someone striking an interactive attention key on a keyboard).

  8. While loop - Wikipedia

    en.wikipedia.org/wiki/While_loop

    first checks whether x is less than 5, which it is, so then the {loop body} is entered, where the printf function is run and x is incremented by 1. After completing all the statements in the loop body, the condition, (x < 5), is checked again, and the loop is executed again, this process repeating until the variable x has the value 5.

  9. Exit status - Wikipedia

    en.wikipedia.org/wiki/Exit_status

    In Unix and other POSIX-compatible systems, the parent process can retrieve the exit status of a child process using the wait() family of system calls defined in wait.h. [10] Of these, the waitid() [11] call retrieves the full exit status, but the older wait() and waitpid() [12] calls retrieve only the least significant 8 bits of the exit status.