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  2. Kewala's Typing Adventure - Wikipedia

    en.wikipedia.org/wiki/Kewala's_Typing_Adventure

    Kewala's Typing Adventure [a] is a 1996 Australian educational typing-themed video game, featuring a koala protagonist named Kewala. It was developed by Sydney -based software company Typequick , and localised by Japan Data Pacific for the Japanese market.

  3. Coding conventions - Wikipedia

    en.wikipedia.org/wiki/Coding_conventions

    Coding conventions allow programmers to have simple scripts or programs whose job is to process source code for some purpose other than compiling it into an executable. It is common practice to count the software size (Source lines of code) to track current project progress or establish a baseline for future project estimates.

  4. Microsoft Small Basic - Wikipedia

    en.wikipedia.org/wiki/Microsoft_Small_Basic

    Microsoft Small Basic is a programming language, interpreter and associated IDE. Microsoft's simplified variant of BASIC, it is designed to help students who have learnt visual programming languages such as Scratch learn text-based programming. [8]

  5. Mavis Beacon Teaches Typing - Wikipedia

    en.wikipedia.org/wiki/Mavis_Beacon_Teaches_Typing

    Mavis Beacon Teaches Typing is an application software program designed to teach touch typing. Released in late 1987 by The Software Toolworks, the program aimed to enhance users' typing skills through a series of interactive lessons and games. Mavis Beacon is an entirely fictional character, created for marketing purposes.

  6. Strong and weak typing - Wikipedia

    en.wikipedia.org/wiki/Strong_and_weak_typing

    For example, both C++ and C# allow programs to define operators to convert a value from one type to another with well-defined semantics. When a C++ compiler encounters such a conversion, it treats the operation just like a function call. In contrast, converting a value to the C type void* is an unsafe operation that is invisible to the compiler.

  7. Type system - Wikipedia

    en.wikipedia.org/wiki/Type_system

    The process of verifying and enforcing the constraints of types—type checking—may occur at compile time (a static check) or at run-time (a dynamic check). If a language specification requires its typing rules strongly, more or less allowing only those automatic type conversions that do not lose information, one can refer to the process as strongly typed; if not, as weakly typed.

  8. Comparison of programming languages by type system

    en.wikipedia.org/wiki/Comparison_of_programming...

    This is a comparison of the features of the type systems and type checking of multiple programming languages.. Brief definitions A nominal type system means that the language decides whether types are compatible and/or equivalent based on explicit declarations and names.

  9. TypeRacer - Wikipedia

    en.wikipedia.org/wiki/TypeRacer

    For racing, there is the default ("maintrack") option, where players race against each other by typing randomly selected quotes from a database. [5] [6] Practice racing, or "ghosting", is the game's single-player option where players can type any text on demand, and save up to ten races per day. [7]