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Game feel (sometimes referred to as "look feel" or "game juice") is the intangible, tactile sensation experienced when interacting with video games. The term was popularized by the book Game Feel: A Game Designer's Guide to Virtual Sensation [1] written by Steve Swink. The term has no formal definition, but there are many defined ways to ...
This category contains articles that relates to video game design. For articles on computer and video game creation in general, see Category:Video game development.
Some common video game design subdisciplines are world design, level design, system design, content design, and user interface design. Within the video game industry, video game design is usually just referred to as "game design", which is a more general term elsewhere. The video game designer is like the director of a film; the designer is the ...
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Jason D. Anderson, usually credited as Jason Anderson, is a video game developer.He started out as a contract artist for Interplay on the USCF Chess project. He was later hired to work on Fallout for which he became Lead Technical Artist, working on the original game design, interface, and quests.
Despite roughly 10,000 layoffs globally since the beginning of 2023, the video game business continues to grow. Experts discuss opportunities and how to make it in this competitive field.
This page primarily is meant to list non-video game designers. Please see list of computer and video game industry people for a list of well-known video game designers. A game designer is a person who invents games at the conceptual level. Most game designers are "unsung"; for example, no one knows who invented Chess or Hearts.
Apple Cider Spider is a platform game written for the Apple II by Ivan Strand and published by Sierra On-Line in 1983. [1] A Commodore 64 port followed. [2] The player takes the role of a spider in an apple cider factory. The goal is to progress through three non-scrolling screens to reach the top of the factory.