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Oculus Rift headset's backside, showing its lenses. The CV1 is an improved version of the Crescent Bay Prototype, featuring per-eye displays running at 90 Hz with a higher combined resolution than DK2, 360-degree positional tracking, integrated audio, a vastly increased positional tracking volume, and a heavy focus on consumer ergonomics and aesthetics.
The first headset in the line was the Oculus Rift DK1, released on March 28, 2013. [2] The last was the Oculus Rift S, discontinued in April 2021. The Rift went through various pre-production models prior to the release of the Oculus Rift CV1, the first Oculus Rift intended for use by the general public.
For instance, a developer can design OpenVR-based trigger button functions for controllers of Oculus Rift or Windows MR because these systems are both supported by the SDK. [ 8 ] Valve has announced that they will be cooperating with the Open Source Virtual Reality project, [ 9 ] although the extent of the cooperation is unclear.
Open Source Virtual Reality (OSVR) was an open-source software project that aimed to enable headsets and game controllers from all vendors to be used with any games developed by Razer and Sensics.
Oculus SDK for Windows 1.9 October 19, 2016 [42] Oculus Utilities for Unity 5 1.9 November 1, 2016 [43] v1.10 Rift 1.10 November 16, 2016 first combined update for Rift Asynchronous Space Warp; write reviews for apps and games in Oculus Store; performance improvements, stability enhancement, and bug fixes [44] Rift 1.10.1 December 2, 2016
In 2012, a crowdfunding campaign began for a VR headset known as Oculus Rift; the project was led by several prominent video game developers, including John Carmack [7] who later became the company's CTO. [10] In March 2014, the project's parent company Oculus VR was acquired by Facebook for $2 billion. [11]
John D. Carmack II [1] (born August 21, [a] 1970) [1] is an American computer programmer and video game developer.He co-founded the video game company id Software and was the lead programmer of its 1990s games Commander Keen, Wolfenstein 3D, Doom, Quake, and their sequels.
The platform was first developed by Oculus VR for the embedded operating system on the Oculus Rift DK1 (Development Kit 1), which was released to developers in 2013. Development of the software platform increased following the March 2014 acquisition of Oculus VR (now the Reality Labs division of Meta).