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GameMaker (originally Animo, Game Maker (until 2011) and GameMaker Studio) is a series of cross-platform game engines created by Mark Overmars in 1999 and developed by YoYo Games since 2007. The latest iteration of GameMaker was released in 2022.
Game-Maker (aka RSD Game-Maker) is an MS-DOS-based suite of game design tools, accompanied by demonstration games, produced between 1991 and 1995 by the Amherst, New Hampshire based Recreational Software Designs and sold through direct mail in the US by KD Software. [1] Game-Maker also was sold under various names by licensed distributors in ...
Eastern Acoustic Works (EAW) bought SIA Software, and brought in Jamie Anderson to manage the division. [18] Version 3 was introduced under EAW's ownership, [1] with the additional capability of accepting optional plug-ins which could be used to apply sound system adjustments, as measured by Smaart, to digital signal processing (DSP) equipment ...
FMOD is available under multiple license schemes: [3] FMOD Non-Commercial License, which allows software not intended for commercial distribution to use FMOD for free.; FMOD Indie License, a bottom level license for software intended for commercial distribution, with development budgets less than US$500k.
The rise of game creation systems also saw a rise in the need for free form scripting languages with general purpose use. Some packages, such as Conitec's Gamestudio, include a more comprehensive scripting language under the surface to allow users more leeway in defining their games' behavior.
Visual Scripting GUI and playtesting in Pixel Game Maker MV. Pixel Game Maker MV (released as "Action Game Tsukuru" (アクションゲームツクール) in Japan) is a 2D action game production software published by Playism. It allows for the creation of 2D games without the need for programming. [2] [3] The software is abbreviated to ...
Category for free and open-source and proprietary software that runs on various operating systems, that is used to develop video games. Subcategories This category has the following 7 subcategories, out of 7 total.
The ASP was a SGS-Thomson ST18932 DSP core with 16K of program RAM and 8K of data RAM. [ 1 ] [ 2 ] [ 3 ] The Sound Blaster 16 also featured the then widely used TEA2025 amplifier IC ( integrated circuit ) which, in the configuration Creative had chosen, would allow approximately 700 milliwatts per channel when used with a standard pair of ...