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  2. Switch statement - Wikipedia

    en.wikipedia.org/wiki/Switch_statement

    In computer programming languages, a switch statement is a type of selection control mechanism used to allow the value of a variable or expression to change the control flow of program execution via search and map. Switch statements function somewhat similarly to the if statement used in programming languages like C/C++, C#, Visual Basic .NET ...

  3. Nassi–Shneiderman diagram - Wikipedia

    en.wikipedia.org/wiki/Nassi–Shneiderman_diagram

    Nassi–Shneiderman diagrams are only rarely used for formal programming. Their abstraction level is close to structured program code and modifications require the whole diagram to be redrawn, but graphic editors removed that limitation. They clarify algorithms and high-level designs, which make them useful in teaching.

  4. Flowchart - Wikipedia

    en.wikipedia.org/wiki/Flowchart

    Flow diagram a C-style for loop, representing the following code: for(i=0;i<5;i++) printf("*"); The loop will cause five asterisks to be printed. Flowcharts are used to design and document simple processes or programs.

  5. Control flow - Wikipedia

    en.wikipedia.org/wiki/Control_flow

    a b c Deep breaks may be accomplished in APL, C, C++ and C# through the use of labels and gotos. a Iteration over objects was added in PHP 5. a b c A counting loop can be simulated by iterating over an incrementing list or generator, for instance, Python's range() .

  6. Duff's device - Wikipedia

    en.wikipedia.org/wiki/Duff's_device

    In the C programming language, Duff's device is a way of manually implementing loop unrolling by interleaving two syntactic constructs of C: the do-while loop and a switch statement. Its discovery is credited to Tom Duff in November 1983, when Duff was working for Lucasfilm and used it to speed up a real-time animation program.

  7. Control-flow graph - Wikipedia

    en.wikipedia.org/wiki/Control-flow_graph

    3: (B) goto 5 4: (C) print t0 + " is odd." 5: (D) end program In the above, we have 4 basic blocks: A from 0 to 1, B from 2 to 3, C at 4 and D at 5. In particular, in this case, A is the "entry block", D the "exit block" and lines 4 and 5 are jump targets. A graph for this fragment has edges from A to B, A to C, B to D and C to D.

  8. Decision-to-decision path - Wikipedia

    en.wikipedia.org/wiki/Decision-to-decision_path

    A decision-to-decision path, or DD-path, is a path of execution (usually through a flow graph representing a program, such as a flow chart) between two decisions. More recent versions of the concept also include the decisions themselves in their own DD-paths. A flow graph of a program. Each color denotes a different DD-path.

  9. Control-flow diagram - Wikipedia

    en.wikipedia.org/wiki/Control-flow_diagram

    Example of a "performance seeking" control-flow diagram. [1]A control-flow diagram (CFD) is a diagram to describe the control flow of a business process, process or review. ...