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SimCity 3000 is a city building simulation video game released in 1999, and the third major installment in the SimCity series. It was published by Electronic Arts (EA) and developed by series creator Maxis. It was released for Microsoft Windows, Macintosh, and, through an arrangement with Loki Games, Linux. [7] [8]
This is a list of video games published or developed by Electronic Arts.Since 1983 and the 1987 release of its Skate or Die!, it has respectively published and developed games, bundles, as well as a handful of earlier productivity software.
Year Game Developer Setting Platform Notes 1964: The Sumerian Game: Mabel Addis: Historical: MAIN: Text-based game based on the ancient Sumerian city of Lagash. [1]1969: The Sumer Game
Maxis' second software title was the seminal SimCity, a city simulation and planning game. Maxis is the creator of the best-selling PC game of all time, The Sims, and its sequel, The Sims 2. These three titles and their related products are the brand's most popular and successful lines.
A trailer for the game was included on the SimCity 3000 CD-ROM. From the trailer, the premise of the game seemed to be a human mission to the planet Mars , followed by a terraforming and colonization scenario, typical of the Maxis world-building game style.
SimCity is an open-ended city-building video game franchise originally designed by Will Wright.The first game in the series, SimCity, was published by Maxis in 1989 and was followed by several sequels and many other spin-off Sim titles, including 2000's The Sims, which itself became a best-selling computer game and franchise. [1]
The former logo of Maxis, used until 2012 Will Wright, Maxis co-founder. Maxis was founded in 1987 by Will Wright and Jeff Braun to help publish SimCity on home computers. . Before then, the game was only available on a limited basis on the Commodore 64 due to few publishers showing any interest in porting a non-traditional game without definite "win" and "lose" condi
SimCity: 2 million [81] SimCity: March 5, 2013: City-building: Electronic Arts: Space Engineers: 2 million [35] — October 13, 2013: Simulation: Keen Software House: 7 Days to Die: 2 million [82] [better source needed] 7 Days: June 28, 2016: Survival horror: The Fun Pimps: Planet Coaster: 2 million [83] — November 2016: Construction and ...