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In addition, specialized software allow students to present ideas in more effective ways. Some users are able to make their own websites, interactive portfolios, or just make simple PowerPoints. These various methods of learning engage the students in the class, while effectively preparing them better through exposure to the material in ...
The use of visual and graphic novels in the college writing classroom can increase engagement in the material whilst promoting Visual Literacy. [23] Illustrations strengthen information by depicting its content or supplementing it, as seen in The Fragile Framework , an academic comic book published by The International Weekly Journal of Science ...
Firstly, visual learning engages students, note that student engagement is one of the most important factors that motivate students to learn. Visuals increase student interest with the use of graphics animation and video. Consequently, it has been found that students pay greater attention to lecture material when visuals are used.
Weisberger hypothesized that social media can increase learning engagement levels (student-student, student-instructor, and student-content) and the development of learning skills, such as reflection, critical thinking, construction of knowledge and understanding of one's learning process.
Student engagement occurs when "students make a psychological investment in learning. They try hard to learn what school offers. They take pride not simply in earning the formal indicators of success (grades and qualifications), but in understanding the material and incorporating or internalizing it in their lives."
A student debate is an active way for students to learn because they allow students the chance to take a position and gather information to support their view and explain it to others. [31] A reaction to a video is also an example of active learning. [31]
Classroom Action Research is a method of finding out what works best in your own classroom so that you can improve student learning. We know a great deal about good teaching in general (e.g. McKeachie, 1999; Chickering and Gamson, 1987; Weimer, 1996), but every teaching situation is unique in terms of content, level, student skills, and ...
Google Expeditions [9] allows students to take a shared field trip using smartphone headset technology under the control of a teacher's app. [10] Nearpod's VR provides lesson plans in all core subjects for primary grades, and has been shown to increase student engagement in lessons. [11]