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  2. This build is about the maximum number of known languages acquired solely through game features (since, given enough downtime and money, you can learn an unlimited number of languages), and without using "catch-all" options like the "Eyes of the Rune Keeper" Eldritch Invocation letting you read all languages or the "Tongue of the Sun and Moon ...

  3. dnd 5e 2014 - Overview of common languages per plane -...

    rpg.stackexchange.com/questions/119270/overview-of-common-languages-per-plane

    PHB shows which languages are spoken by which type of creatures. DMG talks about creating, or putting together, planes. The common language would depend on whose plane it is. For example if the plane in question is the origin of Demons the common language there would be Abyssal. Or Celestial for the dieties, Sylvan for fey creatures etc.

  4. \$\begingroup\$ I'm not sure how best to integrate these additions. You seem to start with the PHB's Standard Languages table, followed by Ravnica's Standard Languages, then the PHB's Exotic Languages, then 2 languages listed only for a certain PC race and their monster counterparts alongside 2 languages only listed for individual class features, then SCAG's human languages, then Eberron's ...

  5. 12 languages before you leave Tier 1 11.5 with limited multiclassing. 10.5 with no multiclassing. Ideal background: Sage. Ideal races Half-Elf, Yuan-Ti Pureblood, Firbolg (3 languages instead of 2) Human (2 languages and Linguist feat before 4th level) Ideal classes Cleric (Knowledge): 1 level -> 2 languages Druid: 1 level -> 1 language

  6. Languages don't come from stats, ability scores, or skills. They come from race, and possibly from class or background. Languages. By virtue of your race, your character can speak, read, and write certain languages. (PHB p.17) From their first mention languages are set out as a racial benefit.

  7. Yes, you can write the languages you can speak. On page 17 of the PHB, the "Languages" section states (emphasis mine): Languages. By virtue of your race, your character can speak, read, and write certain languages. Chapter 4 lists the most common languages of the D&D multiverse. So by RAW you can read and write any language you know.

  8. Here are some useless totals. DnD Beyond allows you to search through monsters and one of the search settings there (under "show advanced filters") is to sort by languages; using this we can conclude the following (note that 29 monsters know all languages and are included in each one of these totals):

  9. dnd 5e 2014 - Does a Drow character know Undercommon? -...

    rpg.stackexchange.com/questions/68909/does-a-drow-character-know-undercommon

    4. Undercommon isn't a racial language; it's the "common" of the Underdark, and better thought of as a trade language of that realm. It's perfectly appropriate that a drow character might remain ignorant of undercommon (perhaps they have no trade interests). Drow speak Elven (albeit in some evil-sounding accent!) Share.

  10. Moreover, "Languages:" entry has a special meaning in a monster's stats block — it means languages typically speaking by these specimen. For example, there are a few creatures with the "Languages: Any", this doesn't mean any creature of this type can speak any language in the world. A Druid can't understand a new language while Wildshaped.

  11. dnd 5e 2014 - Role-playing Games Stack Exchange

    rpg.stackexchange.com/questions/138900/how-does-sending-work-with-a-creature...

    So, the spell says that my familiar can "answer in a like manner", i.e. in "a short message of 25 words or less". However, my familiar (an owl) doesn't speak any languages, and it's not clear to me whether it's possible to make such a reply without a language.