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Cel shading or toon shading is a type of non-photorealistic rendering designed to make 3D computer graphics appear to be flat by using less shading color instead of a shade gradient or tints and shades. A cel shader is often used to mimic the style of a comic book or cartoon and/or give the render a characteristic paper-like texture. [1]
Hatching (French: hachure) is an artistic technique used to create tonal or shading effects by drawing (or painting or scribing) closely spaced parallel lines.When lines are placed at an angle to one another, it is called cross-hatching.
Shading is used traditionally in drawing for depicting a range of darkness by applying media more densely or with a darker shade for darker areas, and less densely or with a lighter shade for lighter areas. Light patterns, such as objects having light and shaded areas, help when creating the illusion of depth on paper.
Sumopaint, also written as Sumo Paint is a free painting and drawing web application similar to Adobe Photoshop. [1] [2] [3] Sumopaint has web-based "paint" features similar in some respects to Pixlr. [4] It was originally created in 2008 by Sumo Limited. [5]
mtPaint (short for Mark Tyler's Painting Program) is a free and open-source raster graphics editor for creating icons, pixel art and for photo editing. It is available for Microsoft Windows and Linux operating systems .
Flat shading: a technique that shades each polygon of an object based on the polygon's "normal" and the position and intensity of a light source; Gouraud shading: invented by H. Gouraud in 1971; a fast and resource-conscious vertex shading technique used to simulate smoothly shaded surfaces. [6]
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The light that is not absorbed by the material and bounced out through the surface again gives rise to a diffuse indirect reflection, which will illuminate the surface not only where it is lit, but also in the vicinity of where the light hits, as well as on the other side of thin parts of an object.