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  2. FlatBuffers - Wikipedia

    en.wikipedia.org/wiki/FlatBuffers

    Unlike Protocol Buffers, which uses variable length integers, FlatBuffers encodes integers in their native size, which favors performance but leads to longer encoded representations. FlatBuffers can be used in software written in C++, C#, C, Go, Java, JavaScript, Kotlin, Lobster, Lua, PHP, Python, Rust, Swift, and TypeScript.

  3. Join-pattern - Wikipedia

    en.wikipedia.org/wiki/Join-pattern

    Join Java [30] is a language based on the Java programming language allowing the use of the join calculus. It introduces three new language constructs: Join methods is defined by two or more Join fragments. A Join method will execute once all the fragments of the Join pattern have been called.

  4. Python (programming language) - Wikipedia

    en.wikipedia.org/wiki/Python_(programming_language)

    Python is a multi-paradigm programming language. Object-oriented programming and structured programming are fully supported, and many of their features support functional programming and aspect-oriented programming (including metaprogramming [71] and metaobjects). [72]

  5. Join-calculus - Wikipedia

    en.wikipedia.org/wiki/Join-calculus

    The join-calculus is a process calculus developed at INRIA.The join-calculus was developed to provide a formal basis for the design of distributed programming languages, and therefore intentionally avoids communications constructs found in other process calculi, such as rendezvous communications, which are difficult to implement in a distributed setting. [1]

  6. Python syntax and semantics - Wikipedia

    en.wikipedia.org/wiki/Python_syntax_and_semantics

    A snippet of Python code with keywords highlighted in bold yellow font. The syntax of the Python programming language is the set of rules that defines how a Python program will be written and interpreted (by both the runtime system and by human readers). The Python language has many similarities to Perl, C, and Java. However, there are some ...

  7. Buffer overflow - Wikipedia

    en.wikipedia.org/wiki/Buffer_overflow

    Visualization of a software buffer overflow. Data is written into A, but is too large to fit within A, so it overflows into B.. In programming and information security, a buffer overflow or buffer overrun is an anomaly whereby a program writes data to a buffer beyond the buffer's allocated memory, overwriting adjacent memory locations.

  8. Producer–consumer problem - Wikipedia

    en.wikipedia.org/wiki/Producer–consumer_problem

    In computing, the producer-consumer problem (also known as the bounded-buffer problem) is a family of problems described by Edsger W. Dijkstra since 1965.. Dijkstra found the solution for the producer-consumer problem as he worked as a consultant for the Electrologica X1 and X8 computers: "The first use of producer-consumer was partly software, partly hardware: The component taking care of the ...

  9. Memory ordering - Wikipedia

    en.wikipedia.org/wiki/Memory_ordering

    Here the language definition is unlikely to allow the compiler to break this apart as follows: // as rewritten by the compiler // generally forbidden *sum = *a + *b; *sum = *sum + *c; This would not be viewed as efficient in most instances, and pointer writes have potential side-effects on visible machine state.