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  2. List of 3D rendering software - Wikipedia

    en.wikipedia.org/wiki/List_of_3D_rendering_software

    This page provides a list of 3D rendering software, the dedicated engines used for rendering computer-generated imagery. This is not the same as 3D modeling software , which involves the creation of 3D models, for which the software listed below can produce realistically rendered visualisations.

  3. LightWave 3D - Wikipedia

    en.wikipedia.org/wiki/LightWave_3D

    LightWave is a software package used for rendering 3D images, both animated and static. It includes a fast rendering engine that supports such advanced features as realistic reflection, radiosity, caustics, and 999 render nodes. The 3D modeling component supports both polygon modeling and subdivision surfaces.

  4. Comparison of 3D computer graphics software - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_3D_computer...

    CPU rendering GPU rendering OpenCL NVIDIA CUDA, OptiX AMD HIP SYCL, Intel DPC++ Apple Metal Texture streaming (out-of-core) V-Ray Yes V-Ray GPU (former V-Ray RT) No No No Yes [45] RenderMan Yes No 24 and later [46] No No No ? Arnold Yes No Yes No No No Yes Redshift: No No Yes Redshift for AMD (alpha version) No Yes ? Modo mPath Yes No Yes No No ...

  5. Euclideon - Wikipedia

    en.wikipedia.org/wiki/Euclideon

    Minecraft developer Markus Persson was critical of the demos, arguing that Euclideon portrays the software as "revolutionary" while it may suffer the same limitations as existing voxel renderers. [ 8 ] [ 9 ] [ 10 ] John Carmack said the technology has "no chance of a game on current gen systems, but maybe several years from now."

  6. List of 3D computer graphics software - Wikipedia

    en.wikipedia.org/wiki/List_of_3D_computer...

    Brazil R/S is a rendering engine for 3ds Max, Rhino and VIZ. Bryce (DAZ Productions) is most famous for landscapes and creating 'painterly' renderings, as well as its unique user interface. Daz3d has stopped its development and it is not compatible with MAC OS 10.7x or higher.

  7. Global illumination - Wikipedia

    en.wikipedia.org/wiki/Global_illumination

    Global illumination [1] (GI), or indirect illumination, is a group of algorithms used in 3D computer graphics that are meant to add more realistic lighting to 3D scenes. Such algorithms take into account not only the light that comes directly from a light source (direct illumination), but also subsequent cases in which light rays from the same source are reflected by other surfaces in the ...

  8. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    The first game using Source 2, Dota 2, was ported over from the original Source engine. One of The Lab's minigame Robot Repair uses Source 2 engine while rest of seven uses Unity's engine. Spring: C++: C, C++, Java/JVM, Lua, Python: Yes 3D Windows, Linux, macOS: Balanced Annihilation, Zero-K: GPL-2.0-or-later: RTS, simulated events, OpenGL ...

  9. LuxCoreRender - Wikipedia

    en.wikipedia.org/wiki/LuxCoreRender

    The plan for LuxRender 2.0 was defined during the 2013 summer and one of the major components is a new engine based on the C++ and Python APIs. The old C API suffered from many limitations when it came to modern features like dynamic scene editing and interactive rendering, so it was decided to write a completely new API instead of improving ...