Search results
Results From The WOW.Com Content Network
AFK Meaning "away from keyboard". Generally said through a chat function in online multiplayer games when a player intends to be temporarily unavailable. [11] aggro An abbreviation of 'aggravation' or 'aggression'. 'Causing aggro' or 'aggroing' in a video game means to attract hostile attention from NPCs or enemies to attack the player-character.
For some games, grinding is an integral part of the gameplay and is required if the player wants to make significant progress. In some cases, progression may be entirely negated if the player does not grind enough, for example an area necessary for the story may be locked until a certain action is repeated a certain amount of time to prove the experience of the player.
Bot laner Pierre "Steeelback" Medjaldi was acquired from Team ROCCAT to replace Police, [14] [15] [16] and Ha "Hachani" Seung-chan, a former support for KT Rolster, was signed to replace kaSing. [17] In the jungle, Vitality initially looked toward Afreeca Freecs jungler LirA, but the deal unexpectedly fell through, as LirA reportedly felt ...
A multiplayer survival game described by one critic as a combination of Dayz and Minecraft. The game uses the free-to-play payment model. [107] Urban Dead: 2005: Browser: A massively multiplayer online game where players choose whether to play as a human survivor or a zombie in the battle for control of a quarantined city. [108] Voodoo Kid ...
A griefer or bad-faith player is a player in a multiplayer video game who deliberately annoys, disrupts, or trolls others in ways that are not part of the intended gameplay. . Griefing is often accomplished by killing players for sheer fun, destroying player-built structures, or stealing i
In 1974, Mazewar introduced the first graphic virtual world, providing a first-person perspective view of a maze in which players roamed around shooting at each other. It was also the first networked game, in which players at different computers could visually interact in a virtual space.
He has further implemented random elements to pre-established challenges, including a Nuzlocke Challenge of a Pokémon video game, a subathon with a randomized timer, or a Breath of the Wild version of the "Minecraft Manhunt" series created by Dream and Wilbur Soot.
Minecraft: 2009 $3.3 billion: Merchandise sales – $3.367 billion [dp] Video game Markus Persson: Mojang Studios (Xbox Game Studios) Bratz: 2001 $3.23 billion: Retail sales – $3.15 billion [dq] Box office – $26 million [423] Home entertainment – $56.7 million [424] Doll Carter Bryant: MGA Entertainment: Care Bears: 1981 $3.05 billion