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Vault-Tec is a pre-war defense megacorporation responsible for creating the vaults featured throughout the Fallout series. [2] Their purpose of conducting human experiments on its residents began as an idea by Fallout co-creator Tim Cain following the 1997 release of the first Fallout game.
Shogo: Mobile Armor Division: Monolith Productions: WIN, MAC, LIN, AMI 1998-10-15 Shrak: Quantum Axcess DOS, WIN 1997-01-30 Silent Debuggers: Data East: PCE, VC 1991-03-29 SiN: Ritual Entertainment: WIN, LIN, MAC 1998-10-31 SiN Episodes: Ritual Entertainment: WIN 2006-05-10 Singularity: Raven Software: WIN, PS3, X360 2010-06-25 Slaygon: John ...
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The game also had a big influence on the development team of the role-playing video game Fallout. Project director Tim Cain said they "all loved" the game and that the original version of Fallout (known as Vault 13, before the game was redesigned after they lost the GURPS license) had a very similar combat system. [112]
A video game genre is a specific category of games related by similar gameplay characteristics. Video game genres are not usually defined by the setting or story of the game or its medium of play, but by the way the player interacts with the game. [1]
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An original incarnation of the Scorpion appears in Ultimate Spider-Man, [76] [77] voiced initially by Dante Basco and later by Eric Bauza. [78] This version is a composite character with elements of Steel Serpent who is a rival of Iron Fist , a member of the Sinister Six , and a host of the Venom symbiote.
The VPAM scale as of 2009 runs from 1 to 14, with 1-5 being soft armor, and 6-14 being hard armor. [1] Tested armor must withstand three hits, spaced 120 mm (4.7 inches) apart, of the designated test threat with no more than 25 mm (0.98 inches) of back-face deformation in order to pass.