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Articles related to video games need reliable sources like any other Wikipedia article—content must be verifiable. Due to the nature of video game journalism, however, editors writing articles within the scope of this project may encounter problems finding or citing sources. This guideline aims to discuss some of the most common problem areas.
In order to qualify for these lists, a franchise must have works in at least three forms of media, and must have two or more separate works in at least two of those forms of media (a television series or comic book series is considered a single work for purposes of this list; multiple spin-off series or reboots of a previously ended series are ...
Downloadable content (DLC) [a] is additional content created for an already released video game, distributed through the Internet by the game's publisher. It can either be added for no extra cost or it can be a form of video game monetization, [1] enabling the publisher to gain additional revenue from a title after it has been purchased, often using some type of microtransaction system.
Welcome to the WikiProject Video games Reference Library, a directory for sources to use when editing articles about video games. This library provides specialty guidance for print materials, defunct websites, and other sources that are offline, inaccessible, or otherwise difficult to find through traditional search engine methods.
Various crossover games bring in characters, settings and other elements from other video games commonly outside of the publisher's IP realm, such as in the case of the Super Smash Bros. series. This type of licensing tends to pose an issue for the retention and preservation of video games particular on digital download services.
Nintendo and Sega produced video game consoles. Each stored the games in plastic cartridges that provided game data to the consoles. By way of analogy, the Sega hardware console's "platform" differed from Nintendo's, as a Macintosh platform differs from that of a PC. Hence, a video game cartridge that works on one system does not work on the other.
Creation was a cancelled real-time strategy video game developed by Bullfrog Productions as a spin-off of their Syndicate series of real-time tactics games. Set on an alien water world , a player-controlled submarine is tasked with looking after marine life and defending it from the Syndicate, who run planet Earth.
Dreams is a 2020 game creation system video game developed by Media Molecule and published by Sony Interactive Entertainment for the PlayStation 4.Players can create and play user-generated content in the forms of games, audiovisual experiences and game assets, which can be shared or remixed to be used in other players' creations.