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The following outline is provided as an overview of and topical guide to computer programming: . Computer programming – process that leads from an original formulation of a computing problem to executable computer programs.
Diagrammatic representation of computer logic gates. Logic in computer science covers the overlap between the field of logic and that of computer science. The topic can essentially be divided into three main areas: Theoretical foundations and analysis; Use of computer technology to aid logicians; Use of concepts from logic for computer applications
Computer programming or coding is the composition of sequences of instructions, called programs, that computers can follow to perform tasks. [1] [2] It involves designing and implementing algorithms, step-by-step specifications of procedures, by writing code in one or more programming languages.
The first documented computer architecture was in the correspondence between Charles Babbage and Ada Lovelace, describing the analytical engine.While building the computer Z1 in 1936, Konrad Zuse described in two patent applications for his future projects that machine instructions could be stored in the same storage used for data, i.e., the stored-program concept.
[9]: xii Section 2.5 of "Fundamental Algorithms" is on Dynamic Storage Allocation. Parts of this are used in the Burroughs approach to memory management. Knuth claims credit for “The “boundary-tag” method, introduced in Section 2.5, was designed by the author in 1962 for use in a control program for the B5000 computer.” [9]: 460
[15] [16] Literate programming , as a form of imperative programming , structures programs as a human-centered web, as in a hypertext essay: documentation is integral to the program, and the program is structured following the logic of prose exposition, rather than compiler convenience.
Computer Graphics: Principles and Practice is a textbook written by James D. Foley, Andries van Dam, Steven K. Feiner, John Hughes, Morgan McGuire, David F. Sklar, and Kurt Akeley and published by Addison–Wesley.
A process with two threads of execution, running on one processor Program vs. Process vs. Thread Scheduling, Preemption, Context Switching. In computer science, a thread of execution is the smallest sequence of programmed instructions that can be managed independently by a scheduler, which is typically a part of the operating system. [1]