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All the games in this series are math and reading comprehension oriented educational adventure games aimed at younger children. Games in the treasure series all have the same three stage gameplay format where a special object, whose location can be deduced by answering questions, is needed to reach the next stage.
The rotation group is a Lie group of rotations about a fixed point. This (common) fixed point or center is called the center of rotation and is usually identified with the origin. The rotation group is a point stabilizer in a broader group of (orientation-preserving) motions. For a particular rotation: The axis of rotation is a line of its ...
It was released in North America as Personal Trainer: Math on January 12, 2009 [2] and also in South Korea in 2009. The game is part of both the Touch! Generations and Personal Trainer series. [3] The game received mixed reviews, with common criticisms cited for the game's difficulty in recognizing some numbers and for not being very ...
A rotation of the vector through an angle θ in counterclockwise direction is given by the rotation matrix: = ( ), which can be viewed either as an active transformation or a passive transformation (where the above matrix will be inverted), as described below.
The composition of two reflections results in a rotation when the lines intersect, or a translation when they are parallel. Thus through transformations students learn about Euclidean plane isometry. For instance, consider reflection in a vertical line and a line inclined at 45° to the horizontal.
Cool Math Games (branded as Coolmath Games) [a] is an online web portal that hosts HTML and Flash web browser games targeted at children and young adults. Cool Math Games is operated by Coolmath LLC and first went online in 1997 with the slogan: "Where logic & thinking meets fun & games.".
A drawing of a butterfly with bilateral symmetry, with left and right sides as mirror images of each other.. In geometry, an object has symmetry if there is an operation or transformation (such as translation, scaling, rotation or reflection) that maps the figure/object onto itself (i.e., the object has an invariance under the transform). [1]
The game is controlled by a contemporaneous two-word input system in the form of "<verb> <noun>", e.g. "get book", and includes several mathematical and logical puzzles. The target audience for L is mid-late primary (elementary) school children, and the puzzles are based on this level of critical thinking.