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  2. How technology advances are playing a role in sports/gaming

    www.aol.com/technology-advances-playing-role...

    With this in mind, OLBG looked at the key factors where technology is set to move sport along even further. The Impact of Data Analytics. Data analytics has become a cornerstone of modern sports ...

  3. Technological changes at the Paralympic Games - Wikipedia

    en.wikipedia.org/wiki/Technological_changes_at...

    Technological changes at the Paralympic Games have had major impacts on the types of sports that are played and how those sports are played. Assistive technology in sports can be “low-tech” or can be highly advanced. Over the past decades technology at the Paralympic Games has become more specialised; with the development of tailored ...

  4. Computer science in sport - Wikipedia

    en.wikipedia.org/wiki/Computer_science_in_sport

    The reason computer science has become an important partner for sport science is mainly connected with "the fact that the use of data and media, the design of models, the analysis of systems etc. increasingly requires the support of suitable tools and concepts which are developed and available in computer science".

  5. Education and technology - Wikipedia

    en.wikipedia.org/wiki/Education_and_technology

    The relationship between education and technology has emerged as a pivotal aspect of contemporary development, propelled by rapid expansion. internet connectivity and mobile penetration. [1] Our world is now interconnected, with approximately 40% of the global population using the internet, a figure that continues to rise at an astonishing pace ...

  6. Assistive technology in sport - Wikipedia

    en.wikipedia.org/wiki/Assistive_technology_in_sport

    Assistive technology is the array of new devices created to enable sports enthusiasts who have disabilities to play. Assistive technology may be used in disabled sports , where an existing sport is modified to enable players with a disability to participate; or, assistive technology may be used to invent completely new sports with athletes with ...

  7. Sports At Any Cost - The Huffington Post

    projects.huffingtonpost.com/ncaa/sports-at-any-cost

    Georgia State has nearly doubled its research spending in the last few years, to $100 million. Its hands-on approach to student retention has made it a leader in graduating low-income and underrepresented minorities. And its in-state tuition and fees, totaling around $10,000 a year, are about average among public universities.

  8. Technology and society - Wikipedia

    en.wikipedia.org/wiki/Technology_and_society

    The use of technology in education provides students with technology literacy, information literacy, capacity for life-long learning, and other skills necessary for the 21st century workplace. [3] Digital technology has entered each process and activity made by the social system.

  9. Digital media in education - Wikipedia

    en.wikipedia.org/wiki/Digital_Media_in_Education

    Digital media in education refers to an individual's ability to access, analyze, evaluate, and create media content and communication in various forms. [1] This includes the use of multiple digital software applications, devices , and platforms as tools for learning.