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2018-09-07: Mesa 18.2 with OpenGL 4.3 for Soft Driver VIRGL (important for virtual machines in cloud Cluster Computer), OpenGL ES 3.1 for Freedreno with Adreno A5xx 2019-06-11: Mesa 19.1 released with Intel's next generation 'iris' graphics driver for generation 8+ iGPUs [181]
OpenGL (Open Graphics Library [4]) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics. The API is typically used to interact with a graphics processing unit (GPU), to achieve hardware-accelerated rendering .
It is in the process of being replaced with an AMDGPU-PRO hybrid driver combining the open-source kernel, X and Mesa multimedia drivers with closed-source OpenGL, OpenCL and Vulkan drivers derived from Catalyst. The FOSS drivers for ATI-AMD GPUs are being developed under the name Radeon (xf86-video-ati or xserver-xorg-video-radeon). They still ...
The project started as a way for Google to bring full hardware acceleration for WebGL to Windows without relying on OpenGL graphics drivers. Google initially released the program under the BSD license. [13] The current production version (2.1.x) implements OpenGL ES 2.0, 3.0, 3.1 and EGL 1.5, claiming to
Originally introduced as an extension to OpenGL 1.4, GLSL was formally included into the OpenGL 2.0 core in 2004 by the OpenGL ARB. It was the first major revision to OpenGL since the creation of OpenGL 1.0 in 1992. Some benefits of using GLSL are: Cross-platform compatibility on multiple operating systems, including Linux, macOS and Windows.
OpenGL ES 1.0 added an official 3D graphics API to the Android [26] and Symbian OS v8.0a [27] [28] operating systems, as well as by QNX [29] It is also supported by the PlayStation 3 as one of its official graphics APIs [30] (the other one being low level libgcm library) with Nvidia's Cg in lieu of GLSL. [31]
As of July 2014, other operating systems are not officially supported. This may be different for the AMD FirePro brand, which is based on identical hardware but features OpenGL-certified graphics device drivers. AMD Catalyst supports of course all features advertised for the Radeon brand.
Initial specifications stated that Vulkan drivers can be implemented on any hardware that supports OpenGL ES 3.1 or OpenGL 4.x and up. [84] As Vulkan support requires new graphics drivers, this does not necessarily imply that every existing device that supports OpenGL ES 3.1 or OpenGL 4.x will have Vulkan drivers available.