When.com Web Search

Search results

  1. Results From The WOW.Com Content Network
  2. Wizard101 - Wikipedia

    en.wikipedia.org/wiki/Wizard101

    Wizard101 is a 2008 massively multiplayer online role-playing game (MMORPG) developed and published by KingsIsle Entertainment.Players take on the role of student wizards who must save the Spiral, the fictional universe in which the game is set, from various threats.

  3. KingsIsle Entertainment - Wikipedia

    en.wikipedia.org/wiki/KingsIsle_Entertainment

    KingsIsle Entertainment was founded in January 2005 by Elie Akilian. [1] Inspired by his teenage son, who was a fan of video games, Akilian established KingsIsle in Plano, Texas, [2] and started hiring former employees of id Software and Ubisoft to work on what would become Wizard101. [1]

  4. School-to-work transition - Wikipedia

    en.wikipedia.org/wiki/School-to-work_transition

    School-to-work transition [1] is a phrase referring to on-the-job training, apprenticeships, cooperative education agreements or other programs designed to prepare students to enter the job market. This education system is primarily employed in the United States, partially as a response to work training as it is done in Asia.

  5. Children hit hardest by the pandemic are now the big kids at ...

    www.aol.com/news/children-hit-hardest-pandemic...

    Some school systems are turning to programs that break grade-level subject matter down into a variety of reading levels, so strong and weak readers can still learn the concepts, she said.

  6. Gen Z really are the hardest to work with—even managers of ...

    www.aol.com/finance/gen-z-really-hardest-even...

    While 45% of those surveyed described Gen Z as the most challenging to work with, this dropped to 26% for millennials, 13% for Gen Z, and 9% for baby boomers. In the end, being “difficult” is ...

  7. Remote work - Wikipedia

    en.wikipedia.org/wiki/Remote_work

    According to a Gallup poll in September 2021, 45% of full-time U.S. employees worked from home, including 25% who worked from home all of the time and 20% who worked from home part of the time. 91% of those who work remotely (fully or partially) hoped to continue to do so after the pandemic. Among all workers, 54% believed that their company's ...

  8. Main Menu. News

  9. The Most Dangerous Writing App - Wikipedia

    en.wikipedia.org/wiki/The_Most_Dangerous_Writing_App

    The app is designed to "shut down your inner editor and get you into a state of flow", [3] referring to the psychological concept of being in a flow state. Users start a writing session by choosing a time or word limit, [4] and can only save or download their work if they complete the set limit without interruption.