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  2. Jason Schleifer - Wikipedia

    en.wikipedia.org/wiki/Jason_Schleifer

    Schleifer started his career at Alias/Wavefront where he was a product specialist during the development of Maya. His technical expertise in character rigging [1] led him to work as a character technical director and eventually animation lead at Weta Digital where he helped create and animate the character, Gollum for the Lord of the Rings trilogy

  3. Character Technical Director - Wikipedia

    en.wikipedia.org/wiki/Character_Technical_Director

    Autodesk Maya is used predominantly throughout the VFX and animation industry, with Softimage also having a large user-base. In the gaming industry, Autodesk Maya and Autodesk 3ds Max have been the dominant presence. Many studios pair off-the-shelf software with their own in-house software and plug-ins for rigging and simulation.

  4. Autodesk Maya - Wikipedia

    en.wikipedia.org/wiki/Autodesk_Maya

    Autodesk Maya, commonly shortened to just Maya (/ ˈ m aɪ ə /; MY-ə [5] [6]), is a 3D computer graphics application that runs on Windows, macOS, and Linux, originally developed by Alias and currently owned and developed by Autodesk.

  5. Skeletal animation - Wikipedia

    en.wikipedia.org/wiki/Skeletal_animation

    Skeletal animation or rigging is a technique in computer animation in which a character (or other articulated object) is represented in two parts: a polygonal or parametric mesh representation of the surface of the object, and a hierarchical set of interconnected parts (called joints or bones, and collectively forming the skeleton), a virtual ...

  6. List of Maya plugins - Wikipedia

    en.wikipedia.org/wiki/List_of_Maya_plugins

    Maya Plugins are extensions for the 3D animation software Autodesk Maya.There are plugins for many different areas such as modeling, animation, and rendering. Some of them also interact with external applications (for instance renderers, game engines, or other software packages).

  7. Faceware Technologies - Wikipedia

    en.wikipedia.org/wiki/Faceware_Technologies

    [19] [20] Also in 2010, Image Metrics bought Character-FX, a character animation company. [8] [21] [22] [23] Character-FX produced tools for use in Autodesk’s Maya and 3DS Max which aid in the creation of character facial rigs using an automated weighting transfer system that rapidly shifts facial features on a character to create lifelike ...

  8. List of 3D modeling software - Wikipedia

    en.wikipedia.org/wiki/List_of_3D_modeling_software

    List of 3D animation software; List of 3D rendering software; List of 2D graphics software; List of BIM software; List of computer-aided manufacturing software; CAD library – cloud based repository of 3D models or parts; 3D scanning

  9. T-pose - Wikipedia

    en.wikipedia.org/wiki/T-pose

    The T-pose is primarily used as the default armature pose for skeletal animation in 3D software, which is then manipulated to create animation. The purpose of the T-pose relates to the important elements of the body being axis-aligned, thereby making it easier to rig the model for animation, physics, and other controls.