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The term emakimono or e-makimono, often abbreviated as emaki, is made up of the kanji e (絵, "painting"), maki (巻, "scroll" or "book") and mono (物, "thing"). [1] The term refers to long scrolls of painted paper or silk, which range in length from under a metre to several metres long; some are reported as measuring up to 12 metres (40 ft) in length. [2]
The species of salmon can be remembered through the fingers on the hand: chum is the thumb, sockeye is your index finger (like poking someone in the eye), king is your middle finger (the largest of the fingers), silver is your ring finger, pink is the pinky finger.
The first scroll, which is considered the most famous, depicts various animals (frogs, rabbits and monkeys) frolicking as if they were human. [6] [8] [18] There is no writing on any of the scrolls; they consist of pictures only. [19] The first scroll is also the largest, with a length of 11 meters (36 ft) and 30 cm (1 ft) wide. [8]
In 10.0, the text "android 10" will appear, where each of the texts "android", "1", and "0" can be moved and rotated. Rotating "1" and merging with the digit "0" will result in the "android Q" text. In this state, tapping the "Q" several times will reveal a Nonogram game, where the resulting pictures are various icons of Android. [183]
Scrolling may take place in discrete increments (perhaps one or a few lines of text at a time), or continuously (smooth scrolling). Frame rate is the speed at which an entire image is redisplayed. It is related to scrolling in that changes to text and image position can only happen as often as the image can be redisplayed.
Parallax scrolling is a technique in computer graphics where background images move past the camera more slowly than foreground images, creating an illusion of depth in a 2D scene of distance. [1] The technique grew out of the multiplane camera technique used in traditional animation [ 2 ] since the 1930s.
Scrolling shooters include vertical and horizontal scrolling games or combinations of both orientations. In vertically scrolling shooters (or "vertically scrolling shoot 'em ups" or "vertical scrollers"), the action is viewed from above and scrolls up (or very occasionally down) the screen.
Adaptive tile refresh is a computer graphics technique for side-scrolling video games.It was most famously used by id Software's John Carmack in games such as Commander Keen to compensate for the poor graphics performance of PCs in the early 1990s.