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Contiguity is important to reducing behavior because the longer the time interval between an unwanted behavior and a punishing effect, the less effective the punishment will be. One major problem with a time delay between a behavior and a punishment is that other behaviors may present during that time delay.
In psychology, punishment is the reduction of a behavior via application of an unpleasant stimulus ("positive punishment") or removal of a pleasant stimulus ("negative punishment"). Extra chores or spanking are examples of positive punishment, while removing an offending student's recess or play privileges are examples of negative punishment.
Psychological punishments are punishments that aim to cause mental pain or discomfort in order to punish an individual. Psychological punishments are usually designed to cause discomfort or pain through creating negative emotions such as humiliation, shame and fear within an individual or by depriving the individual of sensory and/or social stimulation.
Reinforcement and punishment are the core tools through which operant behavior is modified. These terms are defined by their effect on behavior. "Positive" and "negative" refer to whether a stimulus was added or removed, respectively. Similarly, "reinforcement" and "punishment" refer to the future frequency of the behavior.
The second relates to the severity of punishment; how severe the punishment is for a particular crime may influence behavior if the potential offender concludes that the punishment is so severe, it is not worth the risk of getting caught. An underlying principle of deterrence is that it is utilitarian or forward-looking.
Reinforcing consequences increase the likelihood of a behavior occurring in the future; it is further divided into positive and negative reinforcement. Punishing consequences decrease the likelihood of a behavior occurring in the future; like reinforcement, it is divided into positive and negative punishment. An example of punishment may ...
While your use of punishment may eliminate the undesirable behavior you were targeting, you may find that the stress of the experience causes your pet to become anxious or reactive.
The most notable variation of the experiment measured the children's behavior after seeing the adult model rewarded, punished, or experience no consequence for physically abusing the Bobo doll. [ 2 ] The social learning theory proposes that people learn largely through observation, imitation, and modelling.