Search results
Results From The WOW.Com Content Network
Conceived by Chris Metzen and James Phinney, the StarCraft series has been a commercial and critical success. The first game, StarCraft, is regarded as being highly influential in the real-time strategy genre. [6] Combined with its official expansion, Brood War, over 10 million copies of StarCraft have been sold globally. [7]
StarCraft is a military science fiction media franchise created by Chris Metzen and James Phinney and owned by Blizzard Entertainment. [1] The series, set in the beginning of the 26th century, centers on a galactic struggle for dominance among four species—the adaptable and mobile Terrans, the ever-evolving insectoid Zerg, the powerful and enigmatic Protoss, and the godlike Xel'Naga creator ...
To explain his view of why StarCraft is an exemplary video game for both casting and spectating, Husky stated, "Nearly every single person I have introduced competitive StarCraft to has completely fallen in love with it... The level of skill and mental precision required to play StarCraft 2 at the highest levels is completely mind-blowing. This ...
Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Pages for logged out editors learn more
StarCraft: Insurrection (also known as Insurrection: Campaigns for StarCraft) is an expansion pack to the StarCraft video game with new campaign missions and multiplayer maps. It was licensed by Blizzard Entertainment to be developed by Canadian studio Aztech New Media and was released on June 10, 1998 for Windows .
Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Pages for logged out editors learn more
StarCraft: Brood War is the expansion pack for the military science fiction real-time strategy video game StarCraft. Released in December 1998 for Microsoft Windows and June 1999 for Mac OS , it was co-developed by Saffire and Blizzard Entertainment .
Prior to the release of StarCraft II in 2010, Blizzard Entertainment, disputed with KeSPA over intellectual property rights of broadcasting StarCraft games. [3] This put pressure on KeSPA and in 2011 the case was resolved with an eSports commentator noting that the case was a push to expand the broadcasting market into StarCraft II. [4]