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As HDTV hardware spread however, games for the Xbox 360 and PlayStation 3 were typically programmed in 720p or 1080p (which are standard across all territories), thus eliminating the TV specs hurdle. Also - starting with the Dreamcast - most software in PAL territories included the option to play PAL software in its original 480i/60 Hz format.
PAL and NTSC have slightly divergent colour spaces, but the colour decoder differences here are ignored. Outside of film and TV broadcasts, the differences between PAL and NTSC when used in the context of video games were quite dramatic. For comparison, the NTSC standard is 60 fields/30 frames per second while PAL is 50 fields/25 frames per second.
On PAL displays the effect is also present, but generates more limited colors. [8] [9] Depending on the exact PAL system used results will vary (if PAL-M or PAL-N are used, color artifacts similar to NTSC might be possible). Although related, artifact colors are not the same as horizontal blurring.
PAL SNES carts can be fully inserted in Japanese consoles, but a similar chip to the 10NES, called the CIC, prevents PAL games from being played in NTSC consoles and vice versa. While physical modification of the cases (either console or cartridges) is needed to play games from the different regions, in order to play games of different TV ...
A list of analog television systems worldwide; "System J" of NTSC is designated in dark red. Japan implemented the NTSC standard with slight differences. The black and blanking levels of the NTSC-J signal are identical to each other [10] (both at 0 IRE, similar to the PAL video standard), while in American NTSC the black level is slightly higher (7.5 IRE) than blanking level - because of the ...
The second game was initially set to be released as Air Combat 2 in the U.S., but by the time of release the game (and series) switched to using Ace Combat internationally. [13] In NTSC territories, the fourth installment of the series is known as Ace Combat 04: Shattered Skies, while in PAL territories the game is known as Ace Combat: Distant ...
There is a large difference in frame rate between film (24.0 frames per second) and NTSC (approximately 29.97 frames per second). Unlike the two other most common video formats, PAL and SECAM, this difference cannot be overcome by a simple speed-up, because the required 25% speed-up would be clearly noticeable.
When the Xbox 360 launched in North America 212 Xbox games were supported while in Europe 156 games were supported. [2] [3] The Japanese market had the fewest titles supported at launch with only 12 games. [4] Microsoft's final update to the list of backward compatible titles was in November 2007 bringing the final total to 462 Xbox games. [5] [6]