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  2. Network performance - Wikipedia

    en.wikipedia.org/wiki/Network_performance

    All of the factors above, coupled with user requirements and user perceptions, play a role in determining the perceived 'fastness' or utility, of a network connection. The relationship between throughput, latency, and user experience is most aptly understood in the context of a shared network medium, and as a scheduling problem.

  3. Network delay - Wikipedia

    en.wikipedia.org/wiki/Network_delay

    Graphical depiction of contributions to network delay. Network delay is a design and performance characteristic of a telecommunications network. It specifies the latency for a bit of data to travel across the network from one communication endpoint to another. [1] [2]: 5 It is typically measured in multiples or fractions of a second. Delay may ...

  4. Round-trip delay - Wikipedia

    en.wikipedia.org/wiki/Round-trip_delay

    RTT is a measure of the amount of time taken for an entire message to be sent to a destination and for a reply to be sent back to the sender. The time to send the message to the destination in its entirety is known as the network latency, and thus RTT is twice the latency in the network plus a processing delay at the destination. The other ...

  5. Network Coordinate System - Wikipedia

    en.wikipedia.org/wiki/Network_Coordinate_System

    The matrix factorization design imagines the entire network as represented by an incomplete matrix : where is the total number of nodes in the network, and any element of the matrix at the intersection between row and column of the matrix represents a directional latency measurement from node to node .

  6. Latency (engineering) - Wikipedia

    en.wikipedia.org/wiki/Latency_(engineering)

    Latency, from a general point of view, is a time delay between the cause and the effect of some physical change in the system being observed. Lag, as it is known in gaming circles, refers to the latency between the input to a simulation and the visual or auditory response, often occurring because of network delay in online games.

  7. PingER Project - Wikipedia

    en.wikipedia.org/wiki/PingER_Project

    PingER, an acronym for Ping End-to-end Reporting, measures round-trip travel time of a packet of data between two nodes on the Internet.The PingER' Project uses a simple tool—the ping command—to get valuable insights into performance of the Internet backbone.

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