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Falcon 3.0 was sold as being the first of a series of inter-linked military simulations that Spectrum Holobyte collectively called the "Electronic Battlefield". Two games released in this range were the 1993 flight simulators for the F/A-18 (Falcon 3.0: Hornet: Naval Strike Fighter) and the MiG-29 (MiG-29: Deadly Adversary of Falcon 3.0) that could be played as stand-alone games or integrated ...
The game received average reviews according to the review aggregation website GameRankings. [7] Adam Pavlacka of NextGen said, "F-16 Aggressor deserves high praise as a pure simulator. It accurately depicts the F-16, and it runs on an average system. If you want to train as a pilot, it's terrific.
F-16 Combat Pilot was voted "best flight simulator" by the European Computer Leisure Awards 1990. Digital Integration repackaged and released the game in 1994 under Action Sixteen publishing label after fixing the compatibility issue with Amiga 1200 computers, but the 14-MHz processor of the system ran the game faster than real-time.
The game is based around a realistic simulation of the Block 50/52 F-16 Fighting Falcon in a series of missions in the Balkans. The game engine is based on the source code of the original 1998 Falcon 4.0 from MicroProse, and consists largely of a collection of improvements from the official patches and extensive Falcon modding community.
A 1992 survey in Computer Gaming World of wargames with modern settings gave the game four and a half stars out of five, describing Falcon 3.0 as not as a game system as it is a way of life, but as the most complex air simulator ever released for the commercial sector, [7] and the magazine named it the year's best simulation game. [8]
Commodore Amiga version. Falcon is a combat flight simulator video game and the first official entry (not counting the 1984's F-16 Fighting Falcon) in the Falcon series of the F-16 jet fighter's simulators by Spectrum HoloByte.