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All Game Guide gave the game four out five stars, generally complimenting graphics, gameplay and controls, and called it "a delightful mix of adventure and learning". [2] Game Vortex rated it 80/100, [ 3 ] 7Wolf Magazine rated it 70/100, while macHOME gave it 3 out of 5 stars.
Cycles of the unit digit of multiples of integers ending in 1, 3, 7 and 9 (upper row), and 2, 4, 6 and 8 (lower row) on a telephone keypad. Figure 1 is used for multiples of 1, 3, 7, and 9. Figure 2 is used for the multiples of 2, 4, 6, and 8. These patterns can be used to memorize the multiples of any number from 0 to 10, except 5.
The game was designed for school and home use for grades four to eight with parental controlled options to set the difficulty level. [5] It teaches multiples, factors, prime numbers, equalities, and inequalities. It helped introduce math skills to younger students, [6] while helping older students to reinforce their existing math skills. [7]
As with the small multiple chart, each panel uses the same underlying two-dimensional space, but in this case that is a geographic space. Typically, the variables being mapped are of a similar type, such as types of agricultural products, so that the same strategy of map symbol can be used on each panel, enabling rapid comparison between the maps.
For example, when d=4, the hash table for two occurrences of d would contain the key-value pair 8 and 4+4, and the one for three occurrences, the key-value pair 2 and (4+4)/4 (strings shown in bold). The task is then reduced to recursively computing these hash tables for increasing n , starting from n=1 and continuing up to e.g. n=4.
Most adults with dyscalculia have a hard time processing math at a 4th-grade level. For 1st–4th grade level, many adults will know what to do for the math problem, but they will often get them wrong because of "careless errors", although they are not careless when it comes to the problem. The adults cannot process their errors on the math ...