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Lua (/ ˈ l uː ə / LOO-ə; from Portuguese: lua meaning moon) is a lightweight, high-level, multi-paradigm programming language designed mainly for embedded use in applications. [3]
In Ginga-NCL, Lua is integrated as media objects (called NCLua) inside NCL (Nested Context Language) documents. GrafX2, a pixel-art editor, can run Lua scripts for simple picture processing or generative illustration. HAProxy, a reverse proxying software, may be extended with Lua starting from version 1.6. [12]
ZeroBrane Studio is a lightweight open-source Lua IDE with code completion, syntax highlighting, code analyzer, live coding, and debugging support for Lua 5.1, Lua 5.2, Lua 5.3, Lua 5.4, LuaJIT, and other Lua engines.
Running your code through an IDE is helpful for its text highlighting features, which can help you quickly spot syntax errors. Any IDE with the ability to install a Lua text highlighting plugin should work. This could be as simple as Notepad++ (with Lua selected from the language menu) or as full-featured as Visual Studio Code.
Lutro is a Lua game framework for libretro, a partial port of the LÖVE [40] API. ChaiLove follows a similar path by offering an implementation in ChaiScript, an embedded and cross-platform scripting language for C++ (C++14). [41] love.js is a port of LÖVE that aims to make it possible to run LÖVE games on the web via HTML5, WebGL, and ...
All of the software for Picotron are written in Lua and can be edited from within the machine itself. System tools including the file browser, code editor and the terminal are implemented in userland, compiled just-in-time therefore changes in source code get into effect immediately. Custom tools can be created from scratch that run in ...
Pages in category "Lua (programming language)-scripted video games" The following 180 pages are in this category, out of 180 total. This list may not reflect recent changes .