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  2. Emotion classification - Wikipedia

    en.wikipedia.org/wiki/Emotion_classification

    Similar emotions in the wheel are adjacent to each other. [61] Anger, Anticipation, Joy, and Trust are positive in valence, while Fear, Surprise, Sadness, and Disgust are negative in valence. Anger is classified as a "positive" emotion because it involves "moving toward" a goal, [ 62 ] while surprise is negative because it is a violation of ...

  3. Robert Plutchik - Wikipedia

    en.wikipedia.org/wiki/Robert_Plutchik

    Plutchik also created a wheel of emotions to illustrate different emotions. Plutchik first proposed his cone-shaped model (3D) or the wheel model (2D) in 1980 to describe how emotions were related. He suggested eight primary bipolar emotions: joy versus sadness; anger versus fear; trust versus disgust; and surprise versus anticipation.

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  5. File:Plutchik-wheel.svg - Wikipedia

    en.wikipedia.org/wiki/File:Plutchik-wheel.svg

    More than 100 pages use this file. The following list shows the first 100 pages that use this file only. A full list is available.. Acceptance; Acute stress reaction; Affect theory

  6. Emotion - Wikipedia

    en.wikipedia.org/wiki/Emotion

    Feeling: not all feelings include emotion, such as the feeling of knowing. In the context of emotion, feelings are best understood as a subjective representation of emotions, private to the individual experiencing them. Emotions are often described as the raw, instinctive responses, while feelings involve our interpretation and awareness of ...

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  8. Alexithymia - Wikipedia

    en.wikipedia.org/wiki/Alexithymia

    Alexithymia, also called emotional blindness, [1] is a neuropsychological phenomenon characterized by significant challenges in recognizing, expressing, feeling, sourcing, [2] and describing one's emotions.

  9. Color psychology - Wikipedia

    en.wikipedia.org/wiki/Color_psychology

    Feelings of joy and sadness were strongly associated with the brightness, value, saturation, chroma and lightness of the game being played. The greater the color saturation was in the video game, the more strongly felt these emotions were among the players. Less color saturation in the video game predicted higher feelings of fear. [88]