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Corporate leaders are desperate to make sure the costly benefits workers ... There’s also a gamification aspect to help engage employees. Users can earn points on the platform, for example, by ...
Gamification has been used in an attempt to improve employee productivity in healthcare, financial services, transportation, government, [81] [82] and others. [83] In general, enterprise gamification refers to work situations where "game thinking and game-based tools are used in a strategic manner to integrate with existing business processes ...
In 2011, Zichermann co-wrote Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps with Christopher Cunningham. The book has been described as a quick read, introducing the concept of gamification and discussing how businesses could implement gamification to keep their customers engaged. [ 29 ]
Gamification, broadly defined, is the process of defining the elements which comprise games, make those games fun, and motivate players to continue playing, then using those same elements in a non-game context to influence behavior. [4] In other words, gamification is the introduction of game elements into a traditionally non-game situation.
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The book discusses social games, which Radoff views as a 5,000-year-old phenomena, and how games can be applied to businesses to make them more engaging and profitable. Radoff is generally critical of the gamification trend, and explains to businesses that they must incorporate story and immersion into their businesses if they really want to ...
Image credits: VonYellow To find out how this conversation started in the first place, we reached out to Reddit user Professional_Song419, who invited retail workers to share their "you can't make ...
Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...