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Tone mapped high-dynamic-range (HDR) image of St. Kentigerns Roman Catholic Church in Blackpool, Lancashire, England, UK. Tone mapping is a technique used in image processing and computer graphics to map one set of colors to another to approximate the appearance of high-dynamic-range (HDR) images in a medium that has a more limited dynamic range.
Software used for producing HDR tone mapped images. The main article for this category is High-dynamic-range imaging . Pages in category "HDR tone mapping software"
The Grand Canyon image is the only one worth keeping from the Gallery IMHO, because it shows an example of direct (i.e. non gradient-based) tone mapping, which can be compared with the gradient-based tone mapping examples given in the sidebar pictures of the church and the beach, but I think the others should probably be deleted.
A color mapping may be referred to as the algorithm that results in the mapping function or the algorithm that transforms the image colors. The image modification process is sometimes called color transfer or, when grayscale images are involved, brightness transfer function (BTF) ; it may also be called photometric camera calibration or ...
A plot of the smoothstep(x) and smootherstep(x) functions, using 0 as the left edge and 1 as the right edgeSmoothstep is a family of sigmoid-like interpolation and clamping functions commonly used in computer graphics, [1] [2] video game engines, [3] and machine learning.
Keykit, a programming language and portable graphical environment for MIDI music composition; Kyma (sound design language) LilyPond, a computer program and file format for music engraving. Max/MSP, a proprietary, modular visual programming language aimed at sound synthesis for music; Music Macro Language (MML), often used to produce chiptune ...
Scene rendered with RRV [1] (simple implementation of radiosity renderer based on OpenGL) 79th iteration The Cornell box, rendered with and without radiosity by BMRT. In 3D computer graphics, radiosity is an application of the finite element method to solving the rendering equation for scenes with surfaces that reflect light diffusely.
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