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Bunco (also spelled bunko or bonko or buncko) is a dice game with twelve or more players, divided into groups of four, trying to score points while taking turns rolling three dice in a series of six rounds. A bunco is achieved when a person rolls three-of-a-kind and all three numbers match the round number which is decided at the beginning of ...
Joseph "Hungry Joe" Lewis (c. 1850 – March 22, 1902) was an American criminal and swindler. He was regarded as one of the top confidence and bunco men in the United States during the late 19th century whose success was matched only by contemporaries such as Tom O'Brien and Charles P. Miller, sharing the title of "King of the Bunco Men" with both men at various times in his career.
Phenomenon of Bunco. Bunco may not be a household name, but it is rapidly becoming a household game. This dice game favored by women as an alternative to "poker night" has been steadily gaining popularity. In the past year, over 59 million women have played Bunco and over 27 million play regularly. Like most dice games, Bunco is based primarily ...
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Ship, Captain, and Crew (also referred to as Cap'n, Bos'n, Mate; Ship of Fools; Clickety Clack; 6-5-4 [1] or Destroyer) is a drinking game played with five dice.The game can be played with as few as two people but is usually played in a group of five or more.
Games are often characterized by their tools and rules. While rules are subject to variations and changes, enough change in the rules usually results in a "new" game. For instance, baseball can be played with "real" baseballs or with wiffleballs. However, if the players decide to play with only three bases, they are arguably playing a different ...
The part corresponding to each roll of the die, however, may vary depending on the rules established by the players. It is necessary to roll the correct number for the body before any other part may be drawn. To the body, one may attach the head, legs or wings, but the head must precede the antenna and eyes.
These books detail general rules not used in all possible campaign, such as rules for magic spells, for superpowers and for martial arts, and also state-based treatments of cities, military units and other organizations. GURPS Boardroom and Curia (PDF) by Matt Rigsby GURPS City Stats (PDF) by William H. Stoddard